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Old September 11th, 2006, 02:16 AM

quantum_mechani quantum_mechani is offline
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Default Re: Leadership levels upped, I see?

Quote:
Etaoin Shrdlu said:
This made sense, given that the middle game may well feature clashes of actual armies (instead of going from Just Enough Force to Take Indies straight to Massive Supercombatant that can Take On Anything).
From the screenshots in another thread I notice that the new leadership levels are:
Old: 10, 25, 50, 75, 125
New: (not seen yet), 40, 80, 120, (not seen yet)

Given also that true armies are actually viable (for just long enough to matter anyway) it's suddenly not a no-brainer to grab cheap design points with a death scale. I like that.


Unrelated point: Now that nation themes are now seperate eras, do themes that used to require odd scales still require the same odd scales? E.G. does Spring and Autumn still require Turmoil-1 and Magic-1 even while the other Early Era nations either had no restrictions before or are totally fresh concepts? And Late Era Ulm, apparently a cross of Black Forest (req'd Mis, Dea, Mag IIRC) and Iron Faith (Prod, Drain).. eepsie, this would have been a problem...
Where you say death scale, I assume you mean sloth?

Anyway, to answer some of that, poor leadership still has a value of 10, and forced scales are gone.
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