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September 11th, 2006, 08:05 AM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
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Re: Leadership levels upped, I see?
It's 10 (guys like mages and priests usually have that), 40, 80, 120 and <don't remember now>.
Since there is more gold and larger armies in game, leadership has increased.
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September 11th, 2006, 08:09 AM
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Lieutenant General
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Join Date: Dec 2000
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Re: Leadership levels upped, I see?
Also, growth scale has become more desirable as it now reduces chance for old age affictions. Basically, your old people will live longer so most powerful (and usually old) mages will live longer too.
Death 3 is still valid choice but it's no longer a no-brainer.
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September 11th, 2006, 08:17 AM
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Lieutenant General
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Join Date: Sep 2003
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Re: Leadership levels upped, I see?
When ever Death 3 was a no-brainer? o_O
Except for Death nations that is. And maybe Abysia.
But yay for more leadership. I can now make Lobo Waves like none before!
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September 11th, 2006, 10:56 AM
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Lieutenant General
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Re: Leadership levels upped, I see?
Quote:
Nerfix said:
When ever Death 3 was a no-brainer? o_O
Except for Death nations that is. And maybe Abysia.
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In games with QM or Arch it was almost a no-brainer.
They used death 3 basically always in vanilla Dom2 and still often in Dom2 CB.
And QM won almost all blitzes.
Somehow the usual Dom2 vanilla scales defaulted to magic 3 order 3 misfortune 3 death 3 sloth 3 heat preference +/- 1.
Only in longterm games growth scale was occasionally valuable, especially for blood nations. But there iirc Arch usually took death 3 nontheless and dominated with something else like mass vine ogres or van abuse or whatever  .
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September 11th, 2006, 11:17 AM
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Lieutenant General
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Join Date: Sep 2003
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Re: Leadership levels upped, I see?
I see then.
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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September 11th, 2006, 12:51 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Leadership levels upped, I see?
Quote:
Boron said:
Quote:
Nerfix said:
When ever Death 3 was a no-brainer? o_O
Except for Death nations that is. And maybe Abysia.
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In games with QM or Arch it was almost a no-brainer.
They used death 3 basically always in vanilla Dom2 and still often in Dom2 CB.
And QM won almost all blitzes.
Somehow the usual Dom2 vanilla scales defaulted to magic 3 order 3 misfortune 3 death 3 sloth 3 heat preference +/- 1.
Only in longterm games growth scale was occasionally valuable, especially for blood nations. But there iirc Arch usually took death 3 nontheless and dominated with something else like mass vine ogres or van abuse or whatever .
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You 3-player blitzes were small maps and fast games. I could see it being used then altho I think that if you know its coming that there would be a logical choice to combat it.
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September 11th, 2006, 01:15 PM
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General
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Re: Leadership levels upped, I see?
Quote:
Gandalf Parker said:
You 3-player blitzes were small maps and fast games. I could see it being used then altho I think that if you know its coming that there would be a logical choice to combat it.
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The logical choice to combat a player who has 120 extra design points from a death 3 scale is to take a death 3 scale yourself. You certainly wouldn't take growth 3, since that would put you at a 240 point disadvantage for no real gain.
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September 12th, 2006, 01:55 AM
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Second Lieutenant
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Re: Leadership levels upped, I see?
True. What's funny is how I never do this is SP, but only because I don't always enjoy winning a game as efficiently as possible; which is to rely on summoned armies. I can certianly see how, even in a long game, death 3 is choice because you should already have your gem income by the time your gold income begins to wane. Heck, for slow players like myself, Death 3 could be a real asset to force me to play a more efficient game.
=$=
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