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September 12th, 2006, 12:34 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: Official SE5 release date announced
Yay! I kinda suspected that you could flee combat in that manner but it's good to hear confirmation of that!
Presumably that distance is moddable, and perhaps it might even be a formula, so for instance if you start with Chemical Rockets going 20 km/s or something and eventually get Hyper-Quasar Drives going 100 km/s then the distance required to retreat could increase throughout the game as the average player's tech level advances? Or is it time-based - based on the speed of the fastest ship in the pursuing fleet? (e.g. "if the enemy ship can't reach your current position within 30 seconds the combat ends")
edit: clarified from "can't reach you" to "can't reach your current position"
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The Ed draws near! What dost thou deaux?
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September 12th, 2006, 12:48 PM
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Corporal
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Re: Official SE5 release date announced
I just assumed that some shipsets would be better than others, and that you would have to pay for better ship sets the same way you pay for any other advantage at the beginning of the game. Oh well.
So now we have to pay for maintenance on fighters? Oh great. Are they completely useless then? Are they just a little niche item or just something to bypass completely?
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September 12th, 2006, 01:11 PM
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General
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Re: Official SE5 release date announced
They are now individually targetable, rather than stacked in groups, and the lack of area-effect weapons means that ships with only big guns will be wasting a LOT of firepower trying to blast those little buggers out of the sky
99 drushocka fighters in space, 99 drushocka fighters
Shoot your DUC, blow one up, 98 drushocka fighters in space!
WHAM! 98 structural damage!
98 drushocka fighters in space, 98 drushocka fighter...

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The Ed draws near! What dost thou deaux?
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September 12th, 2006, 02:17 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Official SE5 release date announced
One complaint overhead early on was that fighters were too strong... 
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September 12th, 2006, 03:20 PM
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Colonel
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Re: Official SE5 release date announced
Is the problem of accidental ramming (like in Starfury) eliminated in SE V?
Did you or any other betatester ever have a combat with something like 500 ships and 2000 fighters?
Sorry for all these questions, but we are just too curious and impatient.
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September 12th, 2006, 03:26 PM
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National Security Advisor
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Re: Official SE5 release date announced
Ships pass over/under each instead of colliding. I've already offered some speculation on performance with large numbers of ships earlier in this thread.
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September 12th, 2006, 03:42 PM
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Private
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Re: Official SE5 release date announced
Will there be mines in the 3d battle or is it like Space Empires IV?
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September 12th, 2006, 04:18 PM
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Corporal
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Re: Official SE5 release date announced
Quote:
Captain Kwok said:
I've already offered some speculation on performance with large numbers of ships earlier in this thread.
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I went back through the whole thread and can't seem to find it. How many ships in a battle were people were seeing before it was unplayable?
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September 13th, 2006, 12:32 AM
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Shrapnel Fanatic
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Re: Official SE5 release date announced
Quote:
Ed Kolis said:
They are now individually targetable, rather than stacked in groups, and the lack of area-effect weapons means that ships with only big guns will be wasting a LOT of firepower trying to blast those little buggers out of the sky 
99 drushocka fighters in space, 99 drushocka fighters
Shoot your DUC, blow one up, 98 drushocka fighters in space!
WHAM! 98 structural damage!
98 drushocka fighters in space, 98 drushocka fighter...
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I suggest that be the new, official unoffical SEV theme song.
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