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  #1  
Old September 12th, 2006, 01:04 PM
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Default Re: Happiness in Darkness -An Argatha Ktonian Dead

Quote:
JaydedOne said:
Out of curiosity, what utility do you see the cavern wight having? With his low scores in attack and defense, as you pointed out, he doesn't seem like he's much better than most national units and 3 death gems a pop seems a bit much if you're only getting one at a time. I guess his hps make him a nice buffer between your mages and attackers, but is there some use beyond that for him that I'm missing?
First there is a niche use:
He is amphibian and poison resistent, so for conquering the seas if you find no ichtyids he might be rather useful.

Then at level 8 there is the spell hall of dead. There for 30 death gems you get 20 such cavern wights. But if you can cast that spell conjuration 9 is not far, and then the old wights from dom2 are there. There you get 20 wights for 30 gems too. And those have bane blades.
Hm maybe they get a cost decrease in a patch .

As they are they are okay but not outstanding and there are better alternatives with the classical death summons for them. If they would cost 2 gems and 15 gems for the mass summon spell, they would be useful though i think.

Now they already have that amphibian niche, so they have their uses, but only 1 out of 20 games or so.
And their mr is rather good, so they don't get banished easily.
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Old September 12th, 2006, 01:58 PM
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Default Re: Happiness in Darkness -An Argatha Ktonian Dead

I think they are a bit better than that. They have Str 17 and glaives - even with their att of 10, they'll massacre any unshielded heavy infantry, and even against shielded infantry or cavalry they should fare quite well. They are also available in MA, where they'll just massacre e.g. Ulm.

They are tough for non-mindless undead, and have exceptional morale for non-mindless units. If there was an item comparable to Ivy Crown, they would be just plain better than Vine Ogres, and Vine Ogres are good. They also have the excellent mapmove 3 of most undead, and their high magic resistance makes them more resistant against most common undead counters.

They aren't exceptional unit, or even something you'll want to summon in every game, but they are good in few situations (underwater, against heavy armor) and a bit more useful in MA than in LA.
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Old September 12th, 2006, 02:15 PM
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Default Re: Happiness in Darkness -An Argatha Ktonian Dead

Oooh, Cavern Wights. Expensive, perhaps too expensive but they look like they can pack a punch.

Let's hope the Ermorian DoW won't be too problematic.
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Old September 12th, 2006, 03:55 PM
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Default Re: Happiness in Darkness -An Argatha Ktonian Dead

I don't remember how many option a necro gets for his random, but assuming 4 (ie all sorcery picks), that makes it a chance of 0.00625 (or 0.625%) [which is (1/4)*(0.1)*(1/4)]
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Old September 14th, 2006, 02:45 AM
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Default Re: Happiness in Darkness -An Argatha Ktonian Dead

"Conjuration 9 is not far"...I was thinking maybe with the deccelerated research, the gap from 8 to 9 might be more substantial? You'd have to tell us how that goes.

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Old September 18th, 2006, 12:38 PM
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Default Re: Happiness in Darkness -An Argatha Ktonian Dead

"Spring in the year 3 of the ascension wars"


Ermor attacks the same indy province i attacked.

I had only 50 crossbows, ermor wins with huge losses.
Maybe i do not know Dom2 as good as i think, but i think those ghuls are new Dom3 Ermor units .

The poison claw has additionally to damage a paralyzing poision effect which does fatigue damage i think. This effect seems to have no MR-savethrow, so a huge horde of them might be dangerous for a SC. The ghuls are size 2 so they can swarm well.


I almost overlooked it. We found Loremasters .
Loremasters seem much much weaker than in Dom2, BUT they are in fact much more useful in Dom3 because they are probably the only mage that can have all 8 paths!

This reduces MM a lot. Eventually i will get an Astral2 Loremaster and sitesearch with accashic then .

It will take at least 10 more turns though to get evocation 6, construction 6 and conjuration 5. But i have searched enough classically imho, so i will stop searching now and save all pearls for accashic .
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Old September 18th, 2006, 01:17 PM
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Default Re: Happiness in Darkness -An Argatha Ktonian Dead

The ghouls were in Dominions 1...and 2...and they've always been cheap fodderdead.

And yay for Loremasters!
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Old September 18th, 2006, 01:35 PM
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Default Re: Happiness in Darkness -An Argatha Ktonian Dead

Quote:
BigJMoney said:
"Conjuration 9 is not far"...I was thinking maybe with the deccelerated research, the gap from 8 to 9 might be more substantial? You'd have to tell us how that goes.

=$=
Hm yeah but by the time i am that far in the game i should have 500-1000 RP so i think it doesn't matter much anymore then .

Quote:
Agrajag said:
I don't remember how many option a necro gets for his random, but assuming 4 (ie all sorcery picks), that makes it a chance of 0.00625 (or 0.625%) [which is (1/4)*(0.1)*(1/4)]
Thanks. That is quite unlikely. Fortunately i have loremasters now, so that should increase the chances a bit .



Hm i think i will attach all screenshots normal again, this is probably better than linking them .
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Old September 18th, 2006, 03:44 PM
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Default Re: Happiness in Darkness -An Argatha Ktonian Dead

Quote:
Boron said:
Quote:
BigJMoney said:
"Conjuration 9 is not far"...I was thinking maybe with the deccelerated research, the gap from 8 to 9 might be more substantial? You'd have to tell us how that goes.

=$=
Hm yeah but by the time i am that far in the game i should have 500-1000 RP so i think it doesn't matter much anymore then .

It is interesting that you mention this. It makes it sound like doubled research costs doesn't affect the late game at all and if you think about it, it makes sense. I wonder if the doubling alone was enough to get the desired effect.

Man, I had no idea ghouls had poisoned claws. That makes them a bit more desirable in my eyes, now.

=$=
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Old September 18th, 2006, 10:29 PM
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Default Re: Happiness in Darkness -An Argatha Ktonian Dead

Quote:
Agrajag said:
So, does that mean that AR is Astral 2 now?

Oh, and ghouls were not that common mainly because IIRC they cost population to reanimate, which was kind of a rare resource playing as AE or SG
Yeah i only remembered Soulless too . Seems though that the Ghuls have not changed much then. Iirc i NEVER even bothered when playing Ermor AE in Dom2 to check the stats of a soulless or ghul, i just saw them as fodder and used them in hordes lol

I said astral 2 cause then i can forge starshine skulcaps, as Endoperez already hinted .

Quote:
BigJMoney said:
Quote:
Boron said:
Quote:
BigJMoney said:
"Conjuration 9 is not far"...I was thinking maybe with the deccelerated research, the gap from 8 to 9 might be more substantial? You'd have to tell us how that goes.

=$=
Hm yeah but by the time i am that far in the game i should have 500-1000 RP so i think it doesn't matter much anymore then .

It is interesting that you mention this. It makes it sound like doubled research costs doesn't affect the late game at all and if you think about it, it makes sense. I wonder if the doubling alone was enough to get the desired effect.
=$=
Hm you have to keep in mind that gold income is doubled too. So i think research is even in lategame slightly slower like in Dom2, but theoretically eventually you will almost reach break even point because you have two times as much gold too. Or even more, i think it is rather 2,5 times as much gold as in Dom2.
But in earlygame and midgame you lose many turns compared to Dom2, and in lategame eventually you should be able to accumulate at least with some nations about double research than in Dom2. So in lategame you likely research almost as fast as in Dom2 but in early- and midgame you lose many turns of course.
If you play on a very large map though you might maybe even research faster than in Dom2 with all the extra space.
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