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September 12th, 2006, 09:11 PM
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General
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Join Date: Jun 2003
Location: az
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Re: Official SE5 release date announced
Any reason why Dominions_3 and SE5 are being released around the same time?
Just seems like both games could have acquired at least a little more money by releasing at different times.
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September 12th, 2006, 10:22 PM
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Sergeant
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Re: Official SE5 release date announced
I assume that the Mega-Evil Empire function will be present in Space Empires V. Is it still quite drastic where everyone declares war on you? Even a neighboring weak empire that will be destroyed?
It would be better if the closer empires and those in good relations to you would slowly detoriorate relations with you over many turns.
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September 12th, 2006, 11:09 PM
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Sergeant
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Re: Official SE5 release date announced
Here we are--September 12. I didn't really think SE5 would be released today, but I did have the tiniest little hope...especially on a cold, rainy Cleveland day like this.
Oh well. It will be here eventually.
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September 13th, 2006, 03:47 PM
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Join Date: Feb 2001
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Re: Official SE5 release date announced
Quote:
NTJedi said: Any reason why Dominions_3 and SE5 are being released around the same time?
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Because they are being released by two entirely different publishers who have no incentive to coordinate their release schedules, which may not even be legal anyway.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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September 13th, 2006, 04:33 PM
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Lieutenant Colonel
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Re: Official SE5 release date announced
Or, it just so happens that they both ended up being at some stage of "ready" at around the same time, and add in that a release around mid- to late-October is good for sales leading up to the holiday season, and interest in computer games increases towards the beginning of the winter season because our northern friends are more likely to stay inside for entertainment than to brave the snow
And while I think that there is some overlap between potential players for SEV and potential players for DomIII, I don't see one cutting in on the sales of another. If anything, there would be a mutual increase, as the crossover players evangelize to the other player base.
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September 14th, 2006, 01:27 PM
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Private
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Re: Official SE5 release date announced
Regarding the different ship/ unit classes, will there be only one class of fighter, mine or troop?
Because that seems to be the matter, link:
http://www.malfador.com/se5empstyle.html
Any idea, anyone?
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September 14th, 2006, 01:32 PM
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National Security Advisor
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Re: Official SE5 release date announced
There's Small, Medium, Large versions of all Fighters, Troops, Freighters, Weapon Platforms, Satellites, and Mines.
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September 14th, 2006, 01:43 PM
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Private
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Re: Official SE5 release date announced
Wohoo! 
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September 14th, 2006, 04:01 PM
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First Lieutenant
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Re: Official SE5 release date announced
I've been wondering; is there, or will it be possible to mod in, optional weapon properties in the design window, ala MoO2&3? I.e., you first research the weapon, then additions to the weapon; miniaturization, continues fire(improved accuracy), weapon improvement, etc. In the design window you can enable the ones you want for an increase in cost, increase/decrease in tonnage used by the weapon, range, damage, etc. Same goes for missiles and such( i.e missile shield). I thought it a pretty neat option in the MoO games, unfortunately lacking in SE except for the limited 'mount' feature.
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September 14th, 2006, 04:47 PM
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Major
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Re: Official SE5 release date announced
I think these can be represented by different pictures, but a single pic, just magnified, can suffice.
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