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View Poll Results: Star Wars Mod
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Absolutely
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15 |
50.00% |
Hell No
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6 |
20.00% |
Sure, but your wasting your time
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1 |
3.33% |
Whatever
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8 |
26.67% |
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September 14th, 2006, 11:47 AM
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Private
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Join Date: Aug 2006
Posts: 32
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Re: Gaging the Need
I'll play it either way, but why not hold off and build it for SEV? I'm not a beta tester but it seems that you'd be able to do bigger and better things with the V.
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September 14th, 2006, 11:48 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: Gaging the Need
My solution is to build both mods at once. 
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September 14th, 2006, 12:00 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Gaging the Need
SE V, once released, will more or likely require a significant amount of modding time in order to produce a quality mod. And given the fact that many things will change over the course of then next few months following the release of SE V, modding the game so soon after its release might prove to be more of a waste of time early on.
Also modding SE V is not like modding SE IV. While you have far more modding options with SE V, modding SE V requires a significant dedication and pronounced effort.
As to making ship sets for SE V, it can be done with DOGA, but again texturing the models has proven to be a nightmare that I have yet been unable to overcome.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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September 14th, 2006, 05:24 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: Gaging the Need
I'd wait for SEV to come out, then choose which one to make the mod for. Right now, all you have is other peoples' opinions.
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September 14th, 2006, 07:05 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Gaging the Need
I get the impression that you want to hardcode the ship designs in this mod... is that accurate?
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Things you want:
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September 14th, 2006, 07:18 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Gaging the Need
Yes to some degree I do. The one thing I've noticed about both EAW and REbellion is that the ships all have pre-set amounts for fighters and troops.
Engines and weapons will be added by the player in the design process along with other support components such as mine sweepers, layers, bonus sensors and other items.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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September 14th, 2006, 09:37 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Gaging the Need
Well, first you should consider if such restrictions are truly a good thing...
If you still want to, then you will probably want to use SE5 to allow greater control over such things.
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September 16th, 2006, 03:14 PM
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Sergeant
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Join Date: Jun 2006
Location: California, The United States of America
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Re: Gaging the Need
Not to be rude but your pole is asking: I say to get off the Star Wars and Star Trek kick and focus on the SPACE EMPIRES culture. For the other franchises just watch their movies and shows and play their games. Just my opinion and advice. You don't have to take it.
I love uniqueness and originallity.
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September 17th, 2006, 09:23 PM
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Sergeant
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Join Date: Jun 2006
Posts: 238
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Re: Gaging the Need
Considering the reception the SEV demo is getting, I'd say SEIV will be played for quite a while and this mod would be most welcome
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