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View Poll Results: Star Wars Mod
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Absolutely
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15 |
50.00% |
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Hell No
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6 |
20.00% |
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Sure, but your wasting your time
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1 |
3.33% |
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Whatever
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8 |
26.67% |
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September 14th, 2006, 07:05 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
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Re: Gaging the Need
I get the impression that you want to hardcode the ship designs in this mod... is that accurate?
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September 14th, 2006, 07:18 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 31 Times in 19 Posts
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Re: Gaging the Need
Yes to some degree I do. The one thing I've noticed about both EAW and REbellion is that the ships all have pre-set amounts for fighters and troops.
Engines and weapons will be added by the player in the design process along with other support components such as mine sweepers, layers, bonus sensors and other items.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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September 14th, 2006, 09:37 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
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Re: Gaging the Need
Well, first you should consider if such restrictions are truly a good thing...
If you still want to, then you will probably want to use SE5 to allow greater control over such things.
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September 15th, 2006, 01:41 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 31 Times in 19 Posts
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Re: Gaging the Need
Good point.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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September 15th, 2006, 09:46 AM
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First Lieutenant
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Join Date: May 2005
Location: Outter Glazbox
Posts: 760
Thanks: 12
Thanked 4 Times in 4 Posts
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Re: Gaging the Need
It's still a mod, with the PLAYER ultimately designing the ships. If you don't want somebody doing something that could upset balance of the ship designs then it would be better to hardwire the ships. "Give someone enough rope and see where they hang out." 
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September 15th, 2006, 03:12 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: Gaging the Need
Hard-coding ship designs doesn't seem very fun to me. Should I bring out the Canon Cannon? 
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September 15th, 2006, 04:12 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Thanked 31 Times in 19 Posts
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Re: Gaging the Need
Its star wars not space empires. By the time the rebellion was formed most of the major research was done for both the empire and the rebellions. They had fighters, large ships, and standard technology. If you want to research massive amounts of technology, and design every faciet of a Star Destroyer then this mod won't be for you.
In order to achieve the feel of the Star Wars universe, hard coding the ships to limit the amount of fighters and troops they can carry is essencial. It is the Star Wars way.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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September 15th, 2006, 04:24 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
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Re: Gaging the Need
Looks like AT has the canon cannon.
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September 15th, 2006, 04:30 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: Gaging the Need
I disagree. In my opinion, taking away the ability to customize your designs is not required to get a Star Wars feel. What you are proposing is more of a limited scenario than a mod. Why not include all of the eras? Allow the games to develop as they will? You don't need to force the same boring designs on everyone to make it feel like Star Wars.
Did you have to hard-code them to get Star Trek in Star Trek Mod? No. You could make the same argument about designs being more or less fixed at any point in the Star Trek timeline too.
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September 16th, 2006, 03:14 PM
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Sergeant
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Join Date: Jun 2006
Location: California, The United States of America
Posts: 252
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Re: Gaging the Need
Not to be rude but your pole is asking: I say to get off the Star Wars and Star Trek kick and focus on the SPACE EMPIRES culture. For the other franchises just watch their movies and shows and play their games. Just my opinion and advice. You don't have to take it.
I love uniqueness and originallity.
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