|
|
|
 |
|

September 16th, 2006, 02:27 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Jun 2005
Posts: 1,414
Thanks: 103
Thanked 648 Times in 432 Posts
|
|
Re: SEV DEMO IS OUT!
I was hoping for some uniqueness in the deck templates for the various classes, rather than just the same layout for upper deck middle deck and lower deck.
Shouldn't there be variations, like the middle deck having the most space (depending on ship design); along with small ships having virtually no space at all, and only one deck?
|

September 16th, 2006, 02:28 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: SEV DEMO IS OUT!
The main idea is that the layouts be shaped like the ships, but also that your designs not be limited by a lack of slots.
(SE concerns itself with tonnage ratings)
__________________
Things you want:
|

September 16th, 2006, 02:38 AM
|
Captain
|
|
Join Date: Oct 2001
Location: Prince George BC, Canada
Posts: 840
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SEV DEMO IS OUT!
Happy Birthday Atrocities!!!
I found a bug. Shift+Enter is suppose to toggle the system view, but it instead tries to start a combat simulator and then gives an Access Violation.
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
|

September 16th, 2006, 03:26 AM
|
Corporal
|
|
Join Date: Mar 2005
Posts: 163
Thanks: 0
Thanked 3 Times in 3 Posts
|
|
Re: SEV DEMO IS OUT!
Yeah, I'm getting Access Violations left and right...when designing ships and when trying to use the simulators.
|

September 16th, 2006, 03:28 AM
|
Second Lieutenant
|
|
Join Date: Oct 2004
Location: Tucson Az
Posts: 463
Thanks: 11
Thanked 0 Times in 0 Posts
|
|
Re: SEV DEMO IS OUT!
I haven't had time to do more than D-load the demo and quick start a game but oooh it's pretty! I really like the way systems look and are mouse spin/navigable.
Off to go really fiddle around!
Rathar
|

September 16th, 2006, 04:06 AM
|
Lieutenant Colonel
|
|
Join Date: Dec 2000
Posts: 1,254
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SEV DEMO IS OUT!
|

September 16th, 2006, 05:22 AM
|
Corporal
|
|
Join Date: Dec 2005
Posts: 140
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SEV DEMO IS OUT!
Jeepers. I was was about to give up on the torrent and suddenly whoosh I'm up and running at 150kB/s.
Please don't suck!
|

September 16th, 2006, 06:14 AM
|
 |
Major General
|
|
Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
Thanked 1 Time in 1 Post
|
|
Re: SEV DEMO IS OUT!
So, I gather Aaron has a large brown dog that apparently made half the game (judging by how much screen time it gets in the credits) 
|

September 16th, 2006, 03:26 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Jun 2005
Posts: 1,414
Thanks: 103
Thanked 648 Times in 432 Posts
|
|
Re: SEV DEMO IS OUT!
The main idea is that the layouts be shaped like the ships, but also that your designs not be limited by a lack of slots.
That makes little sense. In SEIV you could just keep adding things to your ships as long as you had tonnage free; ignoring the fact that ships had internal volume to worry about too.
And if they're shaped like the ships, why is the number and of slots the same for every deck? these aren't cookie cutter ships with slab sides; there are supposed to be angles, etc , decks that get smaller as you go up or down.
|

September 16th, 2006, 03:31 PM
|
Sergeant
|
|
Join Date: Jun 2006
Location: California, The United States of America
Posts: 252
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SEV DEMO IS OUT!
Geez! SEV does still use tonnage. The slots and decks are just generalizations for all the possible shapes and space available on many different ships.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|