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September 16th, 2006, 02:38 AM
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Captain
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Join Date: Oct 2001
Location: Prince George BC, Canada
Posts: 840
Thanks: 0
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Re: SEV DEMO IS OUT!
Happy Birthday Atrocities!!!
I found a bug. Shift+Enter is suppose to toggle the system view, but it instead tries to start a combat simulator and then gives an Access Violation.
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
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September 16th, 2006, 03:26 AM
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Corporal
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Join Date: Mar 2005
Posts: 163
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: SEV DEMO IS OUT!
Yeah, I'm getting Access Violations left and right...when designing ships and when trying to use the simulators.
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September 16th, 2006, 03:28 AM
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Second Lieutenant
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Join Date: Oct 2004
Location: Tucson Az
Posts: 463
Thanks: 11
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Re: SEV DEMO IS OUT!
I haven't had time to do more than D-load the demo and quick start a game but oooh it's pretty! I really like the way systems look and are mouse spin/navigable.
Off to go really fiddle around!
Rathar
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September 16th, 2006, 04:06 AM
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Lieutenant Colonel
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Join Date: Dec 2000
Posts: 1,254
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Re: SEV DEMO IS OUT!
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September 16th, 2006, 05:22 AM
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Corporal
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Join Date: Dec 2005
Posts: 140
Thanks: 0
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Re: SEV DEMO IS OUT!
Jeepers. I was was about to give up on the torrent and suddenly whoosh I'm up and running at 150kB/s.
Please don't suck!
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September 16th, 2006, 06:14 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
Thanked 1 Time in 1 Post
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Re: SEV DEMO IS OUT!
So, I gather Aaron has a large brown dog that apparently made half the game (judging by how much screen time it gets in the credits) 
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September 16th, 2006, 07:19 AM
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Corporal
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Join Date: Dec 2005
Posts: 140
Thanks: 0
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Re: SEV DEMO IS OUT!
I'm just getting a black screen when I try to run it.
EDIT: problem with neaudio.ax which is a Nero file. Took the recommendation off a google search to just rename the file (in Program Files under Ahead - your mileage may vary.) and I've at least got the menu now so everything looks like it's going to work. I like the intro music. Dark.
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September 16th, 2006, 07:25 AM
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First Lieutenant
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Join Date: Jan 2005
Posts: 689
Thanks: 0
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Re: SEV DEMO IS OUT!
Haven't encountered any bugs so far, everything's smooth. However, for some reason, at turn 4 or so the end turn process went from taking about 4 seconds to over 15 seconds.
I've not gotten used to the new system view yet, it feels a bit awkward. Space combat looks and feels very nice, though.
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September 16th, 2006, 07:39 AM
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Sergeant
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Join Date: Sep 2003
Posts: 258
Thanks: 0
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Re: SEV DEMO IS OUT!
I am not having a real problem here, it looks like you betas did a good job, but there is a few weird problems.... one of the things I like is that in some games pressing alt tab ruins the game and going back you get weird colors. Here, alt tab seems to fix a few things! I have seen a few problems at diffrent times where the colors on dialogs and menus go weird, but alt tabbing out and in fixes it all! I do not know what causes it, but at least it is fixable, and the biggest problem was the strategy error but I fixed it.
Anyway, I LOVE THIS GAME.
edit - raapys, like SEIV, the game gets complicated quickly as there is a lot more descions for the AI to make.
Also, another question. I love the way that you can stack builds of everything, right now I am stacking ships and choosing to build of 100 of whatever I want, so that the resources go over to the next one but they each come off when complete (I wish units did this in SEIV!). I was wondering with buildings and ships, even if they are not stacked, do they auto go to the next, and carry over resources?
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