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September 16th, 2006, 06:14 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
Thanked 1 Time in 1 Post
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Re: SEV DEMO IS OUT!
So, I gather Aaron has a large brown dog that apparently made half the game (judging by how much screen time it gets in the credits) 
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September 16th, 2006, 07:19 AM
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Corporal
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Join Date: Dec 2005
Posts: 140
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Re: SEV DEMO IS OUT!
I'm just getting a black screen when I try to run it.
EDIT: problem with neaudio.ax which is a Nero file. Took the recommendation off a google search to just rename the file (in Program Files under Ahead - your mileage may vary.) and I've at least got the menu now so everything looks like it's going to work. I like the intro music. Dark.
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September 16th, 2006, 07:25 AM
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First Lieutenant
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Join Date: Jan 2005
Posts: 689
Thanks: 0
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Re: SEV DEMO IS OUT!
Haven't encountered any bugs so far, everything's smooth. However, for some reason, at turn 4 or so the end turn process went from taking about 4 seconds to over 15 seconds.
I've not gotten used to the new system view yet, it feels a bit awkward. Space combat looks and feels very nice, though.
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September 16th, 2006, 07:28 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: SEV DEMO IS OUT!
Tried top-down view yet?
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September 16th, 2006, 07:42 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
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Re: SEV DEMO IS OUT!
There was a bug I noticed as soon as I started but I can't remember what it was. Sorry. I do note at the end of the tutorial it says there are 2 warppoints that have not been explored. This should be, there are 2 warppoints that have been explored.
I tried out a battle. Impressive. However I would like to know how to rotate the screen in combat because the ships all went behind a planet and I couldn't see them. I did noticed it is slightly 3d as a ship was disabled and hung well above the plane.
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September 16th, 2006, 07:48 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
Thanked 1 Time in 1 Post
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Re: SEV DEMO IS OUT!
Bug: I started a new turn and then changed my mind so I cancelled. The screen went white and unresponsive.
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September 16th, 2006, 07:52 AM
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Lieutenant Colonel
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Join Date: Dec 2000
Posts: 1,254
Thanks: 0
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Re: SEV DEMO IS OUT!
Anyone figure out if there is a way to play simultaneus turns with the demo?
And, if there was a way to stop the darn thing from warning me at the end of each turn that I haven't allocated any of my zero intel points, that would be nice...
(and so the griping begins!)
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September 16th, 2006, 08:00 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
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Re: SEV DEMO IS OUT!
Are we going to create a thread just for bugs?
This isn't exactly a bug I suppose but there is something wrong when my rock world has a surface temperature of
-400 °C  .Absolute zero is -273.15 °C
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September 16th, 2006, 08:29 AM
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First Lieutenant
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Join Date: Jan 2005
Posts: 689
Thanks: 0
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Re: SEV DEMO IS OUT!
Tried top-down view yet?
Ah, just found out about the top-down view. Still getting used to the GUI, alot of sub-menus hidden in there.
I found a bug/exploit as well; I sent a couple of ships to join my fleet a few hexes away, and when I put them in the fleet they regained all their movement points( or rather, their lack of momvement points wasn't taken into the account when moving the fleet).
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September 16th, 2006, 07:39 AM
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Sergeant
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Join Date: Sep 2003
Posts: 258
Thanks: 0
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Re: SEV DEMO IS OUT!
I am not having a real problem here, it looks like you betas did a good job, but there is a few weird problems.... one of the things I like is that in some games pressing alt tab ruins the game and going back you get weird colors. Here, alt tab seems to fix a few things! I have seen a few problems at diffrent times where the colors on dialogs and menus go weird, but alt tabbing out and in fixes it all! I do not know what causes it, but at least it is fixable, and the biggest problem was the strategy error but I fixed it.
Anyway, I LOVE THIS GAME.
edit - raapys, like SEIV, the game gets complicated quickly as there is a lot more descions for the AI to make.
Also, another question. I love the way that you can stack builds of everything, right now I am stacking ships and choosing to build of 100 of whatever I want, so that the resources go over to the next one but they each come off when complete (I wish units did this in SEIV!). I was wondering with buildings and ships, even if they are not stacked, do they auto go to the next, and carry over resources?
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