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				September 16th, 2006, 11:36 AM
			
			
			
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				 SE V demo Interface 
 If I've done this right there'll be an attachment with a picture of my screen during system display. I'm having a hard time getting past the cack-handed way this is handled. The default option is a 3D display, except it isn't. It's a faux 3D display. Before you tee off on my about space being 3D consider that the 3D display is just a lumpy approximation of a 2D image anyway. There's no actual benefit to be had from the 3D display. If you've ever referred to a map you'll know that they're a 2D representation of a 3D environment. Nobody feels the need to make maps 3D to represent the height of a mountain or the depth of a valley so why is it necessary in a GUI? I'll probably edit this further to show other examples of the interface that make no sense to me. The file names should make this self-explanatory. |  
	
		
	
	
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				September 16th, 2006, 11:43 AM
			
			
			
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				 Re: SE V demo Interface 
 Do we need this? |  
	
		
	
	
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				September 16th, 2006, 11:44 AM
			
			
			
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				 Re: SE V demo Interface 
 How about this? |  
	
		
	
	
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				September 16th, 2006, 11:44 AM
			
			
			
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				 Re: SE V demo Interface 
 3D rocks? |  
	
		
	
	
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				September 16th, 2006, 11:46 AM
			
			
			
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				 Re: SE V demo Interface 
 I don't think I follow what you're getting at...
 The angled view does let you make more use of your screen without having stuff be off the edge.
 Tilting compresses the vertical, and essentially changes the aspect ratio of the map.
 
 
 PS:
 How are those screenshots any different from stuffing your view into the far corner of an SE4 combat replay?
 
 I'd prefer a more flexible camera to what we have now than a more restricted one.
 
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				September 16th, 2006, 11:47 AM
			
			
			
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				 Re: SE V demo Interface 
 Long and short of it is there anything in the first image that can really be improved upon with further panning out, panning in or converting to 3D? |  
	
		
	
	
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				September 16th, 2006, 11:54 AM
			
			
			
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				 Re: SE V demo Interface 
 I refer to the combat replay view about once every 30 or 40 turns on average since I only play strategic. I refer to the system display constantly. 
 The other point being that there's a large blank border around the scrollable display probably to account for the fact that when you scroll right-in the border represents about a hex and a half but when you scroll out you can illogically scroll the 2d view about 2/3rds the length of itself. I kinda thought this was self-explanatory from the pictures.
 
 If I can't lock the edge scrolling I'm constantly having to re-centre what can elegantly be represented by picture No 1. If I switch to 2D that's pretty much all I (ME) need. Your mileage may vary but flicking the screen about to get a decent view doesn't seem like progress.
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				September 16th, 2006, 11:57 AM
			
			
			
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				 Re: SE V demo Interface 
 My preferred view is as shown 
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				September 16th, 2006, 12:03 PM
			
			
			
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				 Re: SE V demo Interface 
 
	Quote: 
	
		| frightlever said: Long and short of it is there anything in the first image that can really be improved upon with further panning out, panning in or converting to 3D?
 
 |  Yeah, definitely. 
Most of the improvements come from modding, however.
 
Zooming in and going to angle view to make better use of the screen area would still help.
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				September 16th, 2006, 12:06 PM
			
			
			
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				 Re: SE V demo Interface 
 That's actually fine by me too! It's basically the 3D view of my 2D view. The difference being that when you hop to a new system you'll have to rotate it to see what's going on there. And then rotate it back when you click back on your homeworld. Your call! Simple 2D view works for all systems.
 Mainly what I want is the option to lock the view once I get it right. Now obviously that's not much use for a 3D view like your's, what with the constant twirling and all, but a locked down 2D view will serve me until SEVI.
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