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September 16th, 2006, 01:36 PM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: SE5 Demo Bug Reports
Reposted from the other demo thread:
odd bug. very odd. start in a system with 2 warp points. warp thru the first, find system A. set the ship to "explore" and it goes back to the home system, and then transits the second warppoint into system B. now the quadrant display shows the systems linked in a line, Home -> A -> B, instead of how they actually should be V shaped like A <- Home -> B.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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September 16th, 2006, 01:51 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: SE5 Demo Bug Reports
Beta tip:
If you do get a crash/lockup, try ALT-F4 for an easy-quick quit.
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Things you want:
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September 16th, 2006, 02:39 PM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
Posts: 300
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Re: SE5 Demo Bug Reports
I'm not certain this is a bug but if it is it's a BIG one, during race creation I took the 'extra storage' trait, however, all my planets have the normal capacity (ie huge planets only house 8000m pop)!!
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September 16th, 2006, 02:54 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: SE5 Demo Bug Reports
Quote:
StarShadow said:
I'm not certain this is a bug but if it is it's a BIG one, during race creation I took the 'extra storage' trait, however, all my planets have the normal capacity (ie huge planets only house 8000m pop)!!
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The trait was changed to only affect cargo, and it now affects both ship cargo and planet cargo.
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September 16th, 2006, 02:58 PM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
Posts: 300
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Re: SE5 Demo Bug Reports
Well that kind of sucks. But isn't it still supposed to apply to facility space?
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September 16th, 2006, 03:07 PM
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Sergeant
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Join Date: Aug 2000
Location: Garden-Variety State
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Re: SE5 Demo Bug Reports
I've been trying to assault a planet. Through intel, I've managed to get both orbital defense bases and an enemy ship to mutiny to my side, so the AI has no space assets, only it's planet. I have about 20 ships, including 3 transports with troops. I give my transports orders to move toward the planet and drop troops. The rest of my fleet just mills about, or perhaps even tries to flee. What's annoying is that the combats keep ending after about 20 seconds, long before my transports reach the planet. I've burned up about 4 movement points trying to close the distance so far. Why does combat keep ending? I could understand if I was trying to withdraw, but I have (stolen) bases and ships sitting right next to the planet.
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Hail Caesar!
L+ GdY $? Fr! C- SdS T!+ Sf+ Tcp A% M++ MpM R!- Pw+ Fq-- Nd-- RP+ G++
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September 16th, 2006, 03:08 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: SE5 Demo Bug Reports
Is the population 0?
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