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  #1  
Old September 16th, 2006, 01:36 PM
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Default Re: SE5 Demo Bug Reports

Reposted from the other demo thread:

odd bug. very odd. start in a system with 2 warp points. warp thru the first, find system A. set the ship to "explore" and it goes back to the home system, and then transits the second warppoint into system B. now the quadrant display shows the systems linked in a line, Home -> A -> B, instead of how they actually should be V shaped like A <- Home -> B.
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Old September 16th, 2006, 01:51 PM
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Default Re: SE5 Demo Bug Reports

Beta tip:

If you do get a crash/lockup, try ALT-F4 for an easy-quick quit.
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Old September 16th, 2006, 02:39 PM

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Default Re: SE5 Demo Bug Reports

I'm not certain this is a bug but if it is it's a BIG one, during race creation I took the 'extra storage' trait, however, all my planets have the normal capacity (ie huge planets only house 8000m pop)!!
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Old September 16th, 2006, 02:54 PM
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Default Re: SE5 Demo Bug Reports

Quote:
StarShadow said:
I'm not certain this is a bug but if it is it's a BIG one, during race creation I took the 'extra storage' trait, however, all my planets have the normal capacity (ie huge planets only house 8000m pop)!!
The trait was changed to only affect cargo, and it now affects both ship cargo and planet cargo.
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Old September 16th, 2006, 02:58 PM

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Default Re: SE5 Demo Bug Reports

Well that kind of sucks. But isn't it still supposed to apply to facility space?
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Old September 16th, 2006, 03:07 PM
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Default Re: SE5 Demo Bug Reports

I've been trying to assault a planet. Through intel, I've managed to get both orbital defense bases and an enemy ship to mutiny to my side, so the AI has no space assets, only it's planet. I have about 20 ships, including 3 transports with troops. I give my transports orders to move toward the planet and drop troops. The rest of my fleet just mills about, or perhaps even tries to flee. What's annoying is that the combats keep ending after about 20 seconds, long before my transports reach the planet. I've burned up about 4 movement points trying to close the distance so far. Why does combat keep ending? I could understand if I was trying to withdraw, but I have (stolen) bases and ships sitting right next to the planet.
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Old September 16th, 2006, 03:08 PM
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Default Re: SE5 Demo Bug Reports

Is the population 0?
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