|
|
|
|
 |

September 16th, 2006, 02:39 PM
|
|
Sergeant
|
|
Join Date: Mar 2006
Location: NS, Canada
Posts: 300
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE5 Demo Bug Reports
I'm not certain this is a bug but if it is it's a BIG one, during race creation I took the 'extra storage' trait, however, all my planets have the normal capacity (ie huge planets only house 8000m pop)!!
|

September 16th, 2006, 02:54 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: SE5 Demo Bug Reports
Quote:
StarShadow said:
I'm not certain this is a bug but if it is it's a BIG one, during race creation I took the 'extra storage' trait, however, all my planets have the normal capacity (ie huge planets only house 8000m pop)!!
|
The trait was changed to only affect cargo, and it now affects both ship cargo and planet cargo.
|

September 16th, 2006, 02:58 PM
|
|
Sergeant
|
|
Join Date: Mar 2006
Location: NS, Canada
Posts: 300
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE5 Demo Bug Reports
Well that kind of sucks. But isn't it still supposed to apply to facility space?
|

September 16th, 2006, 03:07 PM
|
 |
Sergeant
|
|
Join Date: Aug 2000
Location: Garden-Variety State
Posts: 356
Thanks: 5
Thanked 0 Times in 0 Posts
|
|
Re: SE5 Demo Bug Reports
I've been trying to assault a planet. Through intel, I've managed to get both orbital defense bases and an enemy ship to mutiny to my side, so the AI has no space assets, only it's planet. I have about 20 ships, including 3 transports with troops. I give my transports orders to move toward the planet and drop troops. The rest of my fleet just mills about, or perhaps even tries to flee. What's annoying is that the combats keep ending after about 20 seconds, long before my transports reach the planet. I've burned up about 4 movement points trying to close the distance so far. Why does combat keep ending? I could understand if I was trying to withdraw, but I have (stolen) bases and ships sitting right next to the planet.
__________________
Hail Caesar!
L+ GdY $? Fr! C- SdS T!+ Sf+ Tcp A% M++ MpM R!- Pw+ Fq-- Nd-- RP+ G++
|

September 16th, 2006, 03:08 PM
|
 |
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: SE5 Demo Bug Reports
Is the population 0?
|

September 16th, 2006, 03:47 PM
|
 |
Sergeant
|
|
Join Date: Aug 2000
Location: Garden-Variety State
Posts: 356
Thanks: 5
Thanked 0 Times in 0 Posts
|
|
Re: SE5 Demo Bug Reports
No, it was there homeworld, pop ~ 3.5 billion. The good news was that after each attempted combat it remember my ships positions, allowing me to slowly inch my way to the planet. I assaulted another planet and used strategic combat, and there was no problem. However, that planet was slightly different as it had 1 or more weapons platforms for defense.
__________________
Hail Caesar!
L+ GdY $? Fr! C- SdS T!+ Sf+ Tcp A% M++ MpM R!- Pw+ Fq-- Nd-- RP+ G++
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|