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September 16th, 2006, 03:40 PM
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Sergeant
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Join Date: Sep 2003
Posts: 258
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Re: SEV DEMO IS OUT!
I agree, I think it may be better if there was a SEIV style number on the square and you just click for more info.
If there were only a few planets, it is good however in dense solar systems, they just colide with each on big or medium and on small you just cant read it. I wish there was just a total number with icon. I manage shipyard and everything else from production menu and not for the solar system view, it is a very nice feature, but it is not really needed, so I turn it off, again, total number of Ships + bases + units would be enough for me.
giving so many ideas and saying what I am so close to launch, is it a bit pointless? :S
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September 16th, 2006, 03:55 PM
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Sergeant
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Join Date: Sep 2003
Posts: 258
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Re: SEV DEMO IS OUT!
another bug I think...
I have loads of research facilitys on diffrent planets, some building, some planets complete. I upgraded them all... so now some of them are upgrading, then I researched another level before they were finished upgrading so I clicked upgrade again. Now, it looks like I have lost quite a few research facilities on diffrent planets
I wish I was one of the beta testers!
edit - on further look, it doesnt look I have lost any that were built, but the ones that were building have disappeared from the queue to be replaced with one upgrade
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September 16th, 2006, 04:14 PM
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Sergeant
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Join Date: Sep 2003
Posts: 258
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Re: SEV DEMO IS OUT!
amf, you say keyboard jocky... you know for cancel orders you can press backspace?
honestly, there was always shortcut keys for pretty much everything but I always used to use the buttons!, now I still have the options for both but because the cancel order is awkward to get to (one extra click!) I am using the backspace button.
if it was straight there, I would press it rather than backspace though.
I understand some of things being hidden as they are only sometimes used, but I would of though cancel would be a important one! and it did take me a moment to find as I thought it would be always visible!
and some other things, I had a ship in a enemy sector and clicked repaired, rather than go back the way it came, it went foward to the unexplored bit and went through a warp hole I didnt realise was there (but like AMF said, I could of seen from system view), and then went to a shipyard somewhere else! I thought this was funny!
I like the fact you have to explore new systems though, it really gives the impression of we are just here in space as later on with better sensors it becomes easier to explore.
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September 16th, 2006, 04:17 PM
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Colonel
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Join Date: Jan 2001
Posts: 1,661
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Re: SEV DEMO IS OUT!
I had a look at the data files: the damage types seem really fascinating. As far as I understand you can create almost unlimited damage type combinations, different armor and shield types. This is excellent.
I still do not see however why the ship design has to be so complicated if you consider how little effect it has functionally. I would prefer to be able to skip the layout and add the components like in SE IV (make this an option!). The auto complete seems to be useful only at the beginning, later you have to check carefully: it did not include combat sensor or ECM to my ships although I had the technology.
In the construction window I would still prefer the "one turn worth" option for units, even if now the construction of larger numbers is divided into turns automatically. However if you upgrade your unit designs, you are stuck with the old design if you entered a large number in the construction window.
The system map display is not optimal as already mentioned: overlap with other windows and the large empire flags make it hard to get all the relevant informations quickly.
I can't tell anything yet about the AI except that it seems I am far ahead of all AI empires.
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