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  #1  
Old September 16th, 2006, 04:58 PM
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Default Re: SEV DEMO IS OUT!

We all want that back; with forumulas for cost it would be amazing.

I despise the fool who conviced Aaron to drop sliders from the racial setup. Their only fault in SE4 was poor cost settings
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Old September 16th, 2006, 05:08 PM

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Default Re: SEV DEMO IS OUT!

I was a bit confused about being able to choose tech during starting a game, it all costs thousands (i am talking techs instead of traits). is this for mods?

from what I have said since the beggining of this thread, for a demo that is limited, it has some annoying features that lead to nothing.
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  #3  
Old September 16th, 2006, 05:13 PM
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Default Re: SEV DEMO IS OUT!

Tech points and racial points are separate and both are used in the normal game. The tech points are used to allow the player to select starting techs, while the racial points are used to select traits.
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Old September 16th, 2006, 05:20 PM

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Default Re: SEV DEMO IS OUT!

some things I dont like... levels of ships, they seem to be in alphabetic order rather than order of how good they are, and it gets confusing as when you research them, if for example you take a top destroyer has more hull than a low destroyer.

this gets confusing, and I think that on all of them the cost should be changed so that it costs more, but the smallest destroyer should be bigger than the biggest frigate.

it just gets a little bit confusing... :S

edit - @kwok, well, first time I played it, and I got confused. cant cancel down any and start with it saying 2000 points when creating a empire, I couldnt increase any of the techs as they cost to much and it is greyed out to make any lower. I got confused, and I am sure others will to... I didnt realise what it was, and I was trying to get rid of one of the techs to get all the good benefits!
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Old September 16th, 2006, 05:32 PM
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Default Re: SEV DEMO IS OUT!

The select your starting techs is a re-introduction from SE:III. I thought there was expanded help text that described the function of technology points?
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Old September 16th, 2006, 07:08 PM
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Default Re: SEV DEMO IS OUT!

Quote:
wilhil said:
some things I dont like... levels of ships, they seem to be in alphabetic order rather than order of how good they are, and it gets confusing as when you research them, if for example you take a top destroyer has more hull than a low destroyer.
You can fix this horrible, horrible blunder in Empire Options. Alphasort can be turned off for both components and hulls. Also, it can be fixed more permanently in Settings.txt. I suspect that almost every mod will turn off the crappy alphasort...
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  #7  
Old September 16th, 2006, 07:12 PM

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Default Re: SEV DEMO IS OUT!

@ fyron - so it is best to evanly put everything :S I thought the only thing that mattered was A I O, I didnt realise that there was a diffrence on position... He riped the combat engine right from starfury! anyway, I like it a bit better now, but it will take some getting used to.
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Old September 16th, 2006, 05:26 PM

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Default Re: SEV DEMO IS OUT!

Quote:
Suicide Junkie said:
I despise the fool who conviced Aaron to drop sliders from the racial setup. Their only fault in SE4 was poor cost settings
All beta testers have pushed for this right from the beginning. It's just too bad that Aaron didn't agree with us... maybe if enough people complain, it'll be changed!

Note for those of you trying out the demo. If you find something that you don't like, or seems like it could be done better email Aaron and tell him about it! I can't stress that enough. Essentially, you're all second-line beta testers, and if enough complain about something, it has a much better chance of being changed, especially if the beta testers have been pushing for the same change.

The power is in your hands!
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Old September 16th, 2006, 05:35 PM

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Default Re: SEV DEMO IS OUT!

Also, is it just me, or is it more effiecent to put one engine of the highest tech and fill it all up with ions? for cost, it works out cheaper and you get the better benefits :S in SEIV, you had to have all of one type to get the benefits I thought.
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  #10  
Old September 16th, 2006, 05:46 PM
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Default Re: SEV DEMO IS OUT!

First impression of the AI by switching all AI empires to human control after 50 turns:
They have enough resources and a lot of ships. However they seem a little bit lost with the reaearch. Too many projects that will take very long to complete. And there is a problem with ship design: Although they have combat sensors and use them in sats, they don't use them in attack ships, not even in destroyers. They will have a hard time against my ships with level 6 ECM and combat sensors!
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