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  #1  
Old September 16th, 2006, 06:52 PM
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Default Re: SEV DEMO IS OUT!

No. But he can address a number of UI issues like the cargo screen and things of that sort. Aside from slot layouts, I haven't seen much complaints about the actual features themselves.
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Old September 16th, 2006, 07:08 PM

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Default Re: SEV DEMO IS OUT!

I am a bit annoyed now by the construction layout.

I am trying to get it exactly like SEIV with facilities selected as I believe this is the best view (well at least for me with my gameplay style). I also used to like switching over to value view, so I know what resource buildings to build where. I find it annoying to look at each planet seporatly.

I so far have name / status icons / under construnction / facilties / max facilities / move to.

It is annoying that there is not the blue box on the galaxy view or even a blue box with a number, or best of all, in a unused area, it just says. I really want to have time remaining as a field, but there is not any room for it . Are facilities in the thousands for show, or will some actually take up diffrent space? if so, cant we have another field being facility x/x so it takes up less space.

anyway... that was another ranting by wil!
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Old September 16th, 2006, 07:14 PM
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Default Re: SEV DEMO IS OUT!

I really want to have time remaining as a field, but there is not any room for it .

Try clicking on the icon column header to reduce icon size; it often gives just enough room for another column.

Are facilities in the thousands for show, or will some actually take up diffrent space?

Like everything else Aaron adds, it isn't very well used in the stock game... but mods can make great use of variable sized facilities.
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Old September 16th, 2006, 07:20 PM

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Default Re: SEV DEMO IS OUT!

Ive already tried that, but I am already using it all!

The stock game is allright this time it seems. I emailed him, probably about a year or two ago about infinity research so you keep on building, and I love the fact that items are now based on tech level (seen some of the formulas) so you can in theory have a endless tech tree! (or up to 255... lets hope there isnt a hex limit or something like that!)

SEV really should be advertised as a engine... and that the mods will keep you playing.... I played SEIV for ages on stock, and still like it occassionly, but the mods, I play for years upon years! SE is one of the best space strategy game engines!
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Old September 16th, 2006, 07:22 PM
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Default Re: SEV DEMO IS OUT!

"Infinite tech" is not as good of an idea as it may sound.
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Old September 16th, 2006, 07:36 PM

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Default Re: SEV DEMO IS OUT!

why not?

for me the research side of the game was always the same... ship hulls + physics, then shields and beam weapons

obviously a few others, but it was mainly this, then build the same style ships over and over again.

I like the fact that this gives the game almost a open endness, and the fact that mods will be brilliant...

I am thinking of hulls that get bigger and bigger (in game called minimturisation, despite being bigger :S), then components getting infinitely more powerful with increase in weight or get smaller if hulls dont get bigger...

what I am trying to say is that tech will be endless and you will have to assign propor research colonies along with the normal running of the empire and always research new tech and constantly build new designs.

I really really like it!

when I say research colonies, I used to in SEIV build endless colonies that are just for research to get max research quickly, then scrap and build normally... dont know if I was the only one, but I very often, even on some of the big mods, got ALL research done within 100 turns

edit - just looked, weapon mounts get more and more powerful whilst costing the same.... it is just brilliant having almost endless tech and the stock game will probably be brilliant let alone any mod!
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Old September 16th, 2006, 07:41 PM
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Default Re: SEV DEMO IS OUT!

Trust me. A well designed tree with 10-20 levels and appropriate research costs provides more than enough stuff to research for many a turn.

-----

The problem in SE:V stock is that the tech levels are too cheap and the upgrades pointless until you've achieved several levels. This hurts the AI and players won't bother upgraded for several levels anyway. So pump up the cost and make each level potentially meaningful.

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Although it should be possible in SE:V that you can automatic upgrades for X levels before a retrofit is required. Perhaps SJ can elaborate.
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