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September 17th, 2006, 01:33 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: SEV DEMO IS OUT!
Quote:
StarShadow said:
I have a question...how do you fine tune your race? You know, add x% to construction ability, etc. I can't seem to find how to do that.
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That's not in SE:V.
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September 17th, 2006, 01:38 AM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
Posts: 300
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: SEV DEMO IS OUT!
Well that just totally, utterly, completely SUCKS!
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September 17th, 2006, 01:44 AM
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Sergeant
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Join Date: Jun 2006
Location: California, The United States of America
Posts: 252
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: SEV DEMO IS OUT!
You can create a custom race similiar to that. The new way is by spending the points on the various choices in the list. Most of these are for a bonus or negative of 5 percent.
This may have been changed for balancing issues. I too still prefer, so far, the SEIV feature of slider/switches of 1 percent.
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September 17th, 2006, 01:51 AM
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Lieutenant Colonel
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Join Date: Mar 2001
Location: Emeryville, CA
Posts: 1,412
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: SEV DEMO IS OUT!
Ok, torrent will be a little spotty for a while. AgentZero was the previous tracker, I'm setting myself up as one, but I won't be able to keep it up indefinitely either. Try out Strategy First's download to see if it is decent, otherwise, I'm limiting to about 60kbps, plus whatever any other seeders give.
Demo Torrent link
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GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
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September 17th, 2006, 02:39 AM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
Thanks: 3
Thanked 0 Times in 0 Posts
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Re: SEV DEMO IS OUT!
I'm still seeding, too. I have been for about 24 hours now. I'll leave it on again tonight....
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September 17th, 2006, 03:11 AM
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Colonel
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Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: SEV DEMO IS OUT!
I just discovered a really excellent feature of the UI: in the construction list you can create your custom display with all the information you want. That is just great!
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September 17th, 2006, 03:33 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: SEV DEMO IS OUT!
How about a third tracker for ultimate redundancy?
http://kazharii.no-ip.com:6969
Many clients can manually add trackers to active torrents (in utorrent, its right in the properties of the torrent; in azureus, it is "show details" from the torrent, then right click on the tracker url of general tab), so you can put in new urls at will.
To add mine, you'd want to add http://kazharii.no-ip.com:6969/announce
To add Wills, you'd want to add http://68.181.252.145:6969/announce
Then, your client should look at all of these trackers to find peers/seeds.
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September 17th, 2006, 03:59 AM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
Posts: 300
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: SEV DEMO IS OUT!
Quote:
Suicide Junkie said:
Quote:
wilhil said:
...it is both cheaper and better to add ion engines than supply storage...
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YES! Thank you.
Why is it so hard for people to see that a component specifically designed to store supplies and do nothing else should be better at that one focussed task than another component that provides movement as its primary task?
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Well I just noticed something on this topic. Engines do seem to be the best way to add supply storage to ships...bases are a whole 'nother thing. You have to add supply storage to bases (ordinance too if your weapons need it), as bases no longer seem to generate their own supplies. Without supplies your base is just a sitting duck...no shields, can't fire...
Is this a bug? Shouldn't bases generate supplies for their personal use?
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September 17th, 2006, 04:10 AM
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Colonel
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Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: SEV DEMO IS OUT!
Just had my first major combat with a carrier against several enemy ships and it is really impressive how this works. No problems with the replay and I like the possibilities you have in tactical combat.
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September 17th, 2006, 04:43 AM
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Lieutenant Colonel
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Join Date: Jun 2005
Posts: 1,406
Thanks: 103
Thanked 639 Times in 425 Posts
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Re: SEV DEMO IS OUT!
How do we email Aaron about our suggestions?
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