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September 17th, 2006, 02:33 AM
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Lieutenant Colonel
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Join Date: Dec 2000
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Re: SE V demo Interface
Having had an entire night and much of today at work to think about the game, I have come to a painful conclusion:
There are a lot of little problems. Most of them I could probably power through and just be constantly annoyed by. There are, however, two overwhelming problems that I can't get past:
1) The main window UI needs to be fixed.
2) The ship design UI needs to be fixed.
I can go into detail on what I mean, if needed. But until these UI issues are fixed, the game is, to me, not viable and I WILL NOT be buying it.
If those things are fixed, then I'll buy the game immediately (and then, being an annoyingly critical S0B, I'll press for all the other problems to be fixed...)
I really can't see playing it with the UI as is.
Thanks,
AMF
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September 17th, 2006, 09:13 AM
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Brigadier General
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Location: Frankfurt, Germany
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Re: SE V demo Interface
AMF, I think it is save to say that us beta testers are not surprised by this conclusion. 
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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September 17th, 2006, 03:08 PM
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Sergeant
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Re: SE V demo Interface
Quote:
Mephisto said:
AMF, I think it is save to say that us beta testers are not surprised by this conclusion.
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So a lot of these issues were brought up by the Beta testers and ignored?
As of today I can't see wasting any money on this. 
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September 17th, 2006, 03:32 PM
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First Lieutenant
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Re: SE V demo Interface
What are the chances we'll get a complete control/user interface overhaul before release?
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September 17th, 2006, 04:16 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: SE V demo Interface
Maybe I need a new computer (disappointing since its not that old) but the graphics to me seemed to slow the game down. A new player might not notice but having just come from an SEIV game I found it irritating. The graphics arent worth that IMHO.
Also I seemed to be moving my mouse too much. I click on something and get a screen, then I have to move my mouse clear across that screen to close it. I tried keeping my finger on the escape button but sometimes hitting esc backed me up more than that one screen. Is there a "C" to close or something?
Which reminds me. This is probably already mentioned? The DEMO readme file doesnt list KeyPress codes. It says they are in the manual. But my manual button doesnt work, there doesnt seem to be a manual file. Come to think of it I didnt hack the usual help keys. A keychart is in the demo someplace?
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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September 17th, 2006, 04:18 PM
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Shrapnel Fanatic
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Re: SE V demo Interface
You can customize the hotkeys in the main options window. This will function as an ad hoc key chart.
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September 17th, 2006, 04:37 PM
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Corporal
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Re: SE V demo Interface
"Right click on any of the tabs at the top and a drop-down menu will appear with all the options from BOTH the filter tab and the Layout tab. One more click than SE4, much less mouse movement and a hell of a lot more options. "
That tip is solid gold. Cheers!
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September 17th, 2006, 04:19 PM
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National Security Advisor
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Re: SE V demo Interface
Gandalf: to get a hotkey list (and change them!) open the main menu and press controls.
The graphics have a significant effect on gameplay actually; the system is twice the size of the SE4 system, for example. Could have been done in 2d, yes, but it works better like this.
Mouse movement: right click a lot, on headings especially. A lot of the dialogs can be done that way with much less mouse movement.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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September 17th, 2006, 04:40 PM
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First Lieutenant
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Re: SE V demo Interface
Personally, I prefer SEIV's 2D system view by far. This one is awkward at best, and even if you zoom out or do the top-down view thingy it basically just gets even worse, as it wasn't designed for it.
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September 17th, 2006, 11:19 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: SE V demo Interface
Im just generally unhappy. Im forcing myself to continue playing the SEV demo to try and give it a fair chance but I feel pulled back to my SEIV game. So far Im really wanting an SE 4.5 with 4's graphics and some of 5's features.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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