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  #1  
Old September 17th, 2006, 12:47 PM
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Default Re: SE V demo Interface

Everybody I know says the UI is bad, we just need to convince Aaron to fix it.

I hope most people can see that there is a good game underneath that UI and those stock datafiles.
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  #2  
Old September 17th, 2006, 01:07 PM
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Default Re: SE V demo Interface

Hey guys, I just spent FRI/SAT playing the demo.

I really like the fresh new look of the UI but that's cosmetic. Since it was a demo It's barely a taste of what I hope the full one will be.

One major suggestion: Give the option for SE4 style system maps (with enhanced animated planets fo course). Reason: I couldn't see anything if a ship was posted there!!!

I prefer the 2D view but had to move my view to see what was underneath it if I forgot from playing and managign my fleets... Please go back to the old icon system that didn't obscure views so much. Or at least give it as an option.

I couldn't see any ground features cause soon as I tried an invasion the game crashed. I had been attacked in space 5-6 times and wanted some payback but not in space. I dunno what teh issure was, my units moved to the planet hex and boom CTD...

Clearly IMHO this is not ready for an October Release. More testing seems to be in order.

BTW has anyone modded the Demo? Just curious...
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Old September 17th, 2006, 01:33 PM

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Default Re: SE V demo Interface

One very important note on the UI: Right click is your new best friend.

Take the construction que screen. In SE4 you had buttons on the right to select rate/usage/cargo/etc. In SE5, you have to go to the Layouts screen to do the same thing. A problem, right?

Right click on any of the tabs at the top and a drop-down menu will appear with all the options from BOTH the filter tab and the Layout tab. One more click than SE4, much less mouse movement and a hell of a lot more options.
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Old September 17th, 2006, 02:07 PM

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Default Re: SE V demo Interface

Quick question about the constrution queue. Is there any way to have it show what each planet is constructing without having to go to that planets queue. Looking for something similiar tthe se4 queue where you could see what all your planets we building
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  #5  
Old September 17th, 2006, 02:09 PM

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Default Re: SE V demo Interface

LordAxel: Yes. Click on Layout, then the Construction tab button. Or right-click on the planet name tab, and click construction.
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  #6  
Old September 17th, 2006, 02:56 PM
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Default Re: SE V demo Interface

Quote:
Suicide Junkie said:
Everybody I know says the UI is bad, we just need to convince Aaron to fix it.

I hope most people can see that there is a good game underneath that UI and those stock datafiles.
We shall see. At this point I feel that the demo has been a waste of my weekend. I tried hard to approach it with an open mind. Then I tried hard to like it. But it's just not fun for me.
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  #7  
Old September 18th, 2006, 07:44 AM

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Default Re: SE V demo Interface

Quote:
Suicide Junkie said:
Everybody I know says the UI is bad, we just need to convince Aaron to fix it.

I hope most people can see that there is a good game underneath that UI and those stock datafiles.
Add my vote if you petition Aaron
SE5 is real prettier than SE4 but the system map poor UI make us regret it ...
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  #8  
Old September 18th, 2006, 08:49 AM

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Default Re: SE V demo Interface

I resisted emailing Aaron with my complaints, but a lot of people ("those in the know") have convinced me that the more people that do individually petition him the better the chances that things will get fixed.

So...if you want something fixed, I would email him directly.

if enough of us do it, it will get fixed. Hopefully before the reviewers get a hold of the game.
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Old September 18th, 2006, 09:01 AM

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Default Re: SE V demo Interface

Quote:
AMF said:
I resisted emailing Aaron with my complaints, but a lot of people ("those in the know") have convinced me that the more people that do individually petition him the better the chances that things will get fixed.

So...if you want something fixed, I would email him directly.

if enough of us do it, it will get fixed. Hopefully before the reviewers get a hold of the game.
Too bad I'm a reviewer...
Was Aaron really adamant about the interface ? At least the mouse controls could be, well, normal ?
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  #10  
Old September 18th, 2006, 01:45 PM
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Default Re: SE V demo Interface

I think being a lone developer/programmer caught up a bit with Aaron this time with the complexity of SE:V. I'm hoping that with the pressures of the release past him, that more time can be spent refining various items in subsequent patches.
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