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  #1  
Old September 17th, 2006, 01:06 PM
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Default Re: SEV DEMO IS OUT!

Wow, you are probably the biggest fanboy i have ever seen. I can guarantee if SEV is being tested, and the release is identical to the demo we are facing, most online sites will give it 3/5 stars, maybe partly 2/5. In percent, i assume it will be in the high 60s, just maybe able to breach 70. Not that im going by reviews, but the vast majority does, since SEV is no mainstream game with loads of advertising and previews etc.

And im not talking about the mainstream-sides like IGN or Gamespy. I feel even the Wargamer will not like it.

There is no way it will receive even 80% in its current state.

I need to laugh though. You cant be serious.

Quote:

it is extremly playable and works

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  #2  
Old September 17th, 2006, 02:58 PM
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Default Re: SEV DEMO IS OUT!

This thread reminded me of bugs/discrepencies I forgot to post in the other thread..

Ditto On the facilities/building qeues. My major question is , if it ain't broke why change it? I see no "enhancement" by the chages, only a lowering of quality/ease of use.

I cringe by the implication that what we see now is basicly the release version minus "stuff".

I miss all the build icons and status icons of my planets, it makes things harder to remember as to what I have on each particular planet until I click on it..

Bring back more SE4 features PLEASE!!!. SE4 was (and still is) a great game and although I like the majority of the window dressing, the interfaces and ways of doing things has becoem harder, more complicated and overall less enjoyable.

On a final note, who ever made the Terran Dread is blind... I extracted the model to make a render and it's out of porportion. Either it was meant to be that way(asymetrical), or just sloppy 3d work. I corrected it and mirrored the relevant parts.

That reminds me, what are the polygon limits for adding NEW ships (or components)to the game? IS that even a limiting factor? (I'm thinking ahead of translating some WIP mods I have for SE4 and improving them for SE5).

Do SE4 mods work with SE5, or even just parts of them?
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Old September 17th, 2006, 03:34 PM
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Default Re: SEV DEMO IS OUT!

Quote:
StarDragon said:
That reminds me, what are the polygon limits for adding NEW ships (or components)to the game? IS that even a limiting factor? (I'm thinking ahead of translating some WIP mods I have for SE4 and improving them for SE5).

In another thread Captain Kwok recommended no more than 300-500 polys, I think. On the subject of polys, I wonder how efficient/inefficient the 3d engine is. In ground battles with several dozen troops on the screen the game starts to chug. I can play Rome:Total War with hundreds of infantry, all with far more polys than SE5's units (plus animations!) with no problem.
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Old September 17th, 2006, 03:47 PM

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Default Re: SEV DEMO IS OUT!

Rome's units doesn't have individual AI though, and there's some pretty heavy LOD. Not sure if SEV even has LOD? That's not scratching the fact that Rome probably had ten times as much resources put into the engine.

Oh, one thing that's been annoying me to no end in SEV regarding combat is how it's not possible to zoom further out. So many games have this issue when switching to 3D.
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Old September 17th, 2006, 03:48 PM
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Default Re: SEV DEMO IS OUT!

The zoom amounts can be changed in settings.txt, although the demo settings file is probably locked.
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Old September 17th, 2006, 03:52 PM

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Default Re: SEV DEMO IS OUT!

Ah, that's good to know. I'll see if it's possible in the demo as well.
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Old September 17th, 2006, 04:50 PM

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Default Re: SEV DEMO IS OUT!

Speaking of Rome Total War - if the SEV demo gets 95% what score would you give to RTW, Wilhil?

R:TW is probably the only game I've logged close to as many hours in as SEIV. I know they're not comparable but at this rate I'll be buying Medievel TW 2 before SEV.
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Old September 17th, 2006, 04:58 PM

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Default Re: SEV DEMO IS OUT!

honestly, I have not played it!

I have been giving gaming a break recently as my other jobs have been taking up a lot of my time.

the honest truth again to high ratings, I can honestly 100% say that some rating systems just suck, talking about tv game shows, some bias mags... where they get people not interested in a genre and tell them to review it. At the end of the day, if you hate FPS games, you wouldnt play one if it had a 100% rating, and space games are niche, especially space strategy. It is always important to get someone who is interested in the genere/niche to rate a game and to others in the same genre, not to other games, and you have to take a lot of other factors in to consideration as well.

I personally used to review real time and turn based strategy games along with a niche of space games and sim flying games... havent done it for ages! but it was good fun! I hope to start doing it again along with my main business soon as I am hoping to launch some new big website projects early next year!
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Old September 17th, 2006, 05:25 PM

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Default Re: SEV DEMO IS OUT!

And will this new website use your innovative ratings system running the gamut from 90%(rubbish) to 100%(brilliant)? Hehe.

I take your point about games being reviewed by people who don't like the genres involved though.
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Old September 17th, 2006, 03:07 PM

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Default Re: SEV DEMO IS OUT!

When I said +80% I am talking simply about playability. Graphics, 3d and all that never goes in to my reviews (and I have done a few professionally before) I simply rate based on the ammount of fun I have when playing, compare with features of other games within the same genre, and everything else.

If I was writing a professional review I would say it was a bloody good space strategy game with minor flaws hence 80%-85%. The only thing preventing more is due to the fact it takes ages to get to certain features and certain views in the tables/filters are annoying, but still, all the features are there which is why it gets it. if they were re organised to make it easy to get to the features, then the gameplay would be a lot smoother.

When I do a review, I always take in to consideration a lot of other factors, one being the developer/s and past titles, by the way SEIV was supported, I think the features will be included, it will just take some time.

Honestly, if the tables are putten in like in SEIV and the other things I said.... if I was asked to review the game, I would of easily and honestly given it a 90%-95%. if it was out of 5, being a niche game, it would never get a 5, but when all the other factors are considered, it would probably easily get a 4/5

I would say more, but I am not being paid to review it!
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