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September 17th, 2006, 01:57 PM
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Major General
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Join Date: Jan 2004
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Re: SE5 Demo Bug Reports
Quote:
arthurtuxedo said:
Comments on the Community
I'm starting to notice some mass hysteria among community members. Yes, the game has bugs. Yes, it has lots of rough edges. Yes, the balance in the stock game is completely terrible. But let's put this in perspective. SE4 was just as bad when it first came out, and it's still very rough and unbalanced after 5 years. I can think of at least one good game that was killed by its own fan community because they got carried away with whining and complaining. The fact is that SE5 does a lot of exciting new things, and compared Stock to Stock against SE4, SE5 is much better.
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Balance is no issue at all, since it can be altered/modded. The problem is, certain things will not change, such as a User Interface. I cant remember a single game where a patch introduced an entirely new interface, basicly because of the work involved.
Since the UI is the most important part of a strategygame, this is where the problem comes from. I for one am pretty sure SEIV was better than SEV without patches and all.
What is weird is the fact that this demo is so flawed. If the game goes retail in october, there is no more time to change stuff, maybe a few days, a week at the most. WTF should i buy a game that is not enjoyable (for me) at the moment, in order to wait and HOPE for bugfixes and patches, which are not certain at all ?
What exactly is the point in releasing a game which is not ready, just to add patches afterwards ? It makes absolutly no SENSE at all, apart from one point: There is no money left and you are forced to release it.
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September 17th, 2006, 02:08 PM
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National Security Advisor
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Re: SE5 Demo Bug Reports
Ragnarok: you two are aruging over opinion now.  He thinks the UI is work-aroundable, I agree, you don't, you're not likely to convince anyone either way.
SE4's patches did add quite a bit, so there's the possibility of patches or pre-release changes improving the UI. If you don't like it, wait until that happens. There will be plenty of posts here saying if it happened or not. 
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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September 17th, 2006, 02:20 PM
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Major General
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Re: SE5 Demo Bug Reports
Oh well, this board was so friendly over the last months. I wont start a war. Gotta go and see what happens the next days.
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September 17th, 2006, 02:25 PM
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National Security Advisor
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Re: SE5 Demo Bug Reports
I case I gave the wrong impression- saying your opinion is fine. I'm just trying to keep the screaming and fanboyism (on both sides..) from rearching SE3 vs SE4 levels.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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September 17th, 2006, 02:34 PM
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Corporal
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Re: SE5 Demo Bug Reports
Bug or just dumb tech :
early game when you build satelites or the like you can use either small ordinance and supply or normal with both being the same size. small generate 50 and normal 250 for same space may be an overlooked thing
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September 17th, 2006, 02:47 PM
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Corporal
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Re: SE5 Demo Bug Reports
Upgrading stuff in the queue replaces the "build order" with an "upgrade order" (for the item that was never built)... resulting in an upgrade failed notice.
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September 17th, 2006, 02:54 PM
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Private
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Re: SE5 Demo Bug Reports
I dont know it's a bug or feature but neutral empires seems refuse to reply any of my diplomatic treaty offer.
Also, the Amonkrie ask me to give them intelligence help cuz they buildings sabotaged in some way, but there was nothing any details what they want EXACTLY from me (how much intel points by the way, or how many times: only at once or for years??). I espionaged them for 3-4 turns(no sabotages), when I noticed they only contacted with me and a neutral empire, so it's possible they request help from an empire who espionaged, even sabotaged them in the previous turn?
And last: I caught my own Non-Intercourse offer when espionaged they communication channels. Weird 
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September 17th, 2006, 03:08 PM
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Lieutenant Colonel
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Re: SE5 Demo Bug Reports
Quote:
Phoenix-D said:
I case I gave the wrong impression- saying your opinion is fine. I'm just trying to keep the screaming and fanboyism (on both sides..) from rearching SE3 vs SE4 levels.
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I remember this. And it got pretty bad. Half the community for SEIII was up in arms, saying they wouldn't touch SEIV unless they had X, Y, Z. Hell, when I was a beta tester way back when, I thought I was still going to spend more time playing SEIII than SEIV. I can say this much from experience: the instability is largely from feature-creep, because fans of this game always want MORE features; and, the game will get better. I think it is very playable as a demo right now, but that's only from two one-hour game sessions over the weekend so far. And you will get used to the interface if you keep playing it, and a lot of things that are annoyances now will seem to disappear (e.g. I thought ship design was going to be a complete pain with dragging every. single. component. one. at. a. time. After playing with it a bit, and learning the shift-click trick, I find it to be similar designing speed to SEIV. Until SJ makes Carrier Battles for SEV, and you need to add a bajillion armor components.)
Anyway, there are really two options for SEV: you take it released with some flaws, or you wait for your perfect game, and keep on requesting more and more from it, and the game is never released.
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September 17th, 2006, 03:35 PM
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Private
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Re: SE5 Demo Bug Reports
Crash bugs aren't too bad, just have to save often. I can't figure out the Solar Generators from the Crystal tech tree. It should be producing 2000+ MOR per star, minus a 500 MOR maintanence cost. In a binary system that's so worth it. But I don't seem to be generating any resources. Possible bug.
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September 17th, 2006, 04:04 PM
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Captain
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Re: SE5 Demo Bug Reports
On the System screen Shift+Enter is suppose to toggle the view in some way. But when I try it, it tries to open a combat simulator and then gives an Access Violation.
One of my favorite new items: customizable columns in Planet/colony/ship lists!!!
I also remember what SEIV started out as. I am tremendously impressed with what I've seen so far. Lots of new stuff to learn, new locations to find what I'm looking for. But loving it so far.
Also, remember that a large portion of us (myself included) have been pleading for something, ANYthing concerning SEV. We got it. It'll improve.
Thank you Aaron for yet another wonderful addition to SE!!
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Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
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