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September 17th, 2006, 03:34 PM
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Sergeant
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Join Date: Aug 2000
Location: Garden-Variety State
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Re: SEV DEMO IS OUT!
Quote:
StarDragon said:
That reminds me, what are the polygon limits for adding NEW ships (or components)to the game? IS that even a limiting factor? (I'm thinking ahead of translating some WIP mods I have for SE4 and improving them for SE5).
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In another thread Captain Kwok recommended no more than 300-500 polys, I think. On the subject of polys, I wonder how efficient/inefficient the 3d engine is. In ground battles with several dozen troops on the screen the game starts to chug. I can play Rome:Total War with hundreds of infantry, all with far more polys than SE5's units (plus animations!) with no problem.
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September 17th, 2006, 03:47 PM
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First Lieutenant
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Join Date: Jan 2005
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Re: SEV DEMO IS OUT!
Rome's units doesn't have individual AI though, and there's some pretty heavy LOD. Not sure if SEV even has LOD? That's not scratching the fact that Rome probably had ten times as much resources put into the engine.
Oh, one thing that's been annoying me to no end in SEV regarding combat is how it's not possible to zoom further out. So many games have this issue when switching to 3D.
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September 17th, 2006, 03:48 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: SEV DEMO IS OUT!
The zoom amounts can be changed in settings.txt, although the demo settings file is probably locked.
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September 17th, 2006, 03:52 PM
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First Lieutenant
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Re: SEV DEMO IS OUT!
Ah, that's good to know. I'll see if it's possible in the demo as well.
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September 17th, 2006, 04:50 PM
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Corporal
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Join Date: Dec 2005
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Re: SEV DEMO IS OUT!
Speaking of Rome Total War - if the SEV demo gets 95% what score would you give to RTW, Wilhil?
R:TW is probably the only game I've logged close to as many hours in as SEIV. I know they're not comparable but at this rate I'll be buying Medievel TW 2 before SEV.
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September 17th, 2006, 04:58 PM
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Sergeant
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Join Date: Sep 2003
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Re: SEV DEMO IS OUT!
honestly, I have not played it!
I have been giving gaming a break recently as my other jobs have been taking up a lot of my time.
the honest truth again to high ratings, I can honestly 100% say that some rating systems just suck, talking about tv game shows, some bias mags... where they get people not interested in a genre and tell them to review it. At the end of the day, if you hate FPS games, you wouldnt play one if it had a 100% rating, and space games are niche, especially space strategy. It is always important to get someone who is interested in the genere/niche to rate a game and to others in the same genre, not to other games, and you have to take a lot of other factors in to consideration as well.
I personally used to review real time and turn based strategy games along with a niche of space games and sim flying games... havent done it for ages! but it was good fun! I hope to start doing it again along with my main business soon as I am hoping to launch some new big website projects early next year!
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September 17th, 2006, 05:25 PM
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Corporal
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Join Date: Dec 2005
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Re: SEV DEMO IS OUT!
And will this new website use your innovative ratings system running the gamut from 90%(rubbish) to 100%(brilliant)? Hehe.
I take your point about games being reviewed by people who don't like the genres involved though.
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September 17th, 2006, 05:31 PM
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Sergeant
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Re: SEV DEMO IS OUT!
seriously as I said, it does not get a 90% in its current state, due to the fact it needs to have the tables and filters.. general UI stuff sorted, there will be no problem giving it close to 95% once that is in place.
When I did the long post, I was not being entirly serious, it is not as though I am being paid here to test out the game and do a full report... I used to write reports, reviews, scoring... everything! I used to have one to one chats with devs or reps of the devs/publishers, but I am just giving a little review from playing a little! please dont take it to seriously!
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September 17th, 2006, 05:39 PM
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Corporal
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Join Date: Dec 2005
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Re: SEV DEMO IS OUT!
Chill! I'm teasing.
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