.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old September 18th, 2006, 03:50 AM

Renegade 13 Renegade 13 is offline
General
 
Join Date: Sep 2003
Posts: 3,205
Thanks: 0
Thanked 0 Times in 0 Posts
Renegade 13 is on a distinguished road
Default Re: SE5 Demo Bug Reports

Quote:
MarkSheppard said:
I completely disagree. We're talking about interstellar spacecraft here.

Tell that to the 3D designers who did the models for the spacecraft. The hulls angle inwards, do all sorts of things, the majority of them are not simple square slabs.
I think I see what you mean now. True, it could have been done that way, but there is no real gameplay reason why it should be done that way, other than for a tiny bit more realism. However, something like slot layout when designing a ship doesn't really help to immerse me in the game any more than I already am. Perhaps it is different with other people though, such as youself.
__________________
Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".

Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.

Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
Reply With Quote
  #2  
Old September 18th, 2006, 07:41 AM

Raapys Raapys is offline
First Lieutenant
 
Join Date: Jan 2005
Posts: 689
Thanks: 0
Thanked 0 Times in 0 Posts
Raapys is on a distinguished road
Default Re: SE5 Demo Bug Reports

As it stands, I'd say the whole slot thingy is completely unnecessary and just make for more tedious designing; there's enough slots for 'anything' anyway, so why bother with it at all? It basically just make you place the components instead of simply clicking them. More work, same goal achived.

It could be made to actually serve a purpose following some of the suggestions here, but that would probably be too much work for little gain.
Reply With Quote
  #3  
Old September 17th, 2006, 05:57 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: SE5 Demo Bug Reports

Quote:
Imperator Fyron said:
Quote:
Will said:
Until SJ makes Carrier Battles for SEV, and you need to add a bajillion armor components.)
Luckily, this will not be necessary at all. Components store individual damage, and you can make real leakiness with custom damage types. Damage is directional, not totally random as in SE4. There isn't much need for having 100 1kt armor comps in SE5.
Currently I'm starting with up to 5 layers of 50% absorption armor.

Of course, I do plan to eventually use an intermediate system of modest amounts of inert components as armor...

That way you can choose to surround certain critical components like your drive reactors with armor, focus on certain directions or spread the protection around.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:26 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.