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  #1  
Old September 18th, 2006, 05:11 AM
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Default Re: Screenies!

Quote:
Nerfix said:
Looks very cool. I wonder what sort of a bless would be best for them. Perhaps fire if it aplies to missile weapons too...

Or Water.
Fire is melee only. Water would give them more ranged attacks as well, so that could work. Fire or blood would work for increased attack and/or strength, which would affect all their attacks. Death would make them cause more afflictions, which would give them a use as slightly anti-SC, or at least anti-thug, force.
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Old September 18th, 2006, 05:14 AM
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Default Re: Screenies!

More afflictons? so That's the mysterious "Death Weapon" effect. What does lvl 9 death bless do?

Water/Death could work.
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Old September 18th, 2006, 05:19 AM
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Default Re: Screenies!

Quote:
Nerfix said:
More afflictons? so That's the mysterious "Death Weapon" effect. What does lvl 9 death bless do?

Water/Death could work.
Death 9: some AN damage. I don't know the details, either; I'm not the manual guy. I don't remember what the icon and its description tell of the Death 9 effect, either.
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Old September 18th, 2006, 05:19 AM

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Default Re: Screenies!

Wait, so Death bless has been changed and it causes afflictions instead of fear?
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Old September 18th, 2006, 11:40 AM

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Default Re: Screenies!

@Kristoffer,
Sure the N9-frenzy for Niefelheim was a boring "exploit"/combo.
Problem is that now Niefelheim and Yomi will take N4-6, which is quite less costly...
And berserk was in fact a liability sometimes (for sacred mages !), not getting it at N4 will just make the choice even more obvious...
Personnally I would have kept Berserk at N4, get rid of regen at N9 and given Recuperation + some Reinvigoration instead.
I've always found strange that Reinvigoration was an Earth bless effect (plus the E9 bless is not spectacular...) : for Earth having some protection effect at E4 and "weapon of sharpness" (AP weapon) at E9 would have been cool ...

Just my 0.02
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