.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old September 18th, 2006, 03:30 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Blessings balance?

Quote:
BigJMoney said:
That's wonderful. Combine the increased affliction chance with the increased damage, and you have guerilla tactics that death nations can use. They can send smaller, expendable armies of undead and priests earlier in the game to attack enemies, dealing a lot of damage and afflictions before they die, ruining the larger defending armies.

Cheap sacreds like flagellants might also be good for something like this.
I don't think it makes a good raider force. They aren't good at pillaging, or even much better at conquering provinces, but they can make enemy armies less powerful. That's rarely useful against national units, but against Jotunheim, or thugs or SCs, it can be worth it. And the 100%, or doubled afflictions, are just for Death 4. Every pick after 4 increases it by further 50 percent. At Death 9, we're talking of +350% afflictions.
Reply With Quote
  #2  
Old September 18th, 2006, 05:27 PM

DominionsFan DominionsFan is offline
Major
 
Join Date: Sep 2003
Location: Budapest, Hungary
Posts: 1,221
Thanks: 0
Thanked 1 Time in 1 Post
DominionsFan is on a distinguished road
Default Re: Blessings balance?

Quote:
Daynarr said:
Death magic 9 gives Death weapon to sacred troops. Death weapons have a CHANCE to do additional death damage to the target. Not the same thing as fire weapons. Both are magical though.

100% affilction chance is basically double chance to cause affliction to the target.

Devs can correct me if I misremembered.

Awesome...especially because Ermor is my favourite nation.
__________________
Dominions 3. Wallpapers & Logos
-------

"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
Reply With Quote
  #3  
Old September 18th, 2006, 05:44 PM
BigJMoney's Avatar

BigJMoney BigJMoney is offline
Second Lieutenant
 
Join Date: Sep 2005
Location: North Carolina, USA
Posts: 403
Thanks: 0
Thanked 0 Times in 0 Posts
BigJMoney is on a distinguished road
Default Re: Blessings balance?

I dunno, I think it could be good against units that are hard to crack but small in number, like ulmish infantry and cavalry. A lot of hits don't go through the armor, and those that do usually only deal minimal damage that will be healed afterward. I can also see it being good against creatures with Regen because at +350% affliction giving bonuses, even regenerating creatures that live through a battle will probably pick up a few afflictions. In my personal experience playing Ulm, I've had armies that I overestimated because I didn't realize how badly wounded they had become over time.

One good use of flagellants, I think, would simply be to use them as light infantry. The usual role of wearing out the enemy would be supplemented by their ability to deliver hampering afflictions. They'd be a walking affliction bomb.

=$=
__________________
Reply With Quote
  #4  
Old September 18th, 2006, 05:31 PM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: Blessings balance?

Quote:
JaydedOne said:
Personally, I agree that the Nature 9 berserk bless is suboptimal compared to, say, fire weapons and don't think I'd buy up to 9 with the vast majority of strategies I might use.
I'd agree that Fire 9 was the most generally useful of the blesses in Dominions II. Nature 9 was only useful for those troops that have enough hitpoints to survive enemy attacks, and both high enough protection, and low enough defense that the protection bonus and defense penalty works out in favour of protection. Pangaean white centaurs and Jotunheim sacred troops are probably better off with N9 than F9, but I'd usually pick F9 for most other nations.
Reply With Quote
  #5  
Old September 18th, 2006, 05:38 PM

DominionsFan DominionsFan is offline
Major
 
Join Date: Sep 2003
Location: Budapest, Hungary
Posts: 1,221
Thanks: 0
Thanked 1 Time in 1 Post
DominionsFan is on a distinguished road
Default Re: Blessings balance?

Quote:
Graeme Dice said:
Quote:
JaydedOne said:
Personally, I agree that the Nature 9 berserk bless is suboptimal compared to, say, fire weapons and don't think I'd buy up to 9 with the vast majority of strategies I might use.
I'd agree that Fire 9 was the most generally useful of the blesses in Dominions II. Nature 9 was only useful for those troops that have enough hitpoints to survive enemy attacks, and both high enough protection, and low enough defense that the protection bonus and defense penalty works out in favour of protection. Pangaean white centaurs and Jotunheim sacred troops are probably better off with N9 than F9, but I'd usually pick F9 for most other nations.
Yes, N9 blessing for Jotun is a must have. F9 was the "best" blessing in Doms 2. However the new D9 blessing looks very powerul in Dominions 3. Well we will be more clever, after we've tried the game.
__________________
Dominions 3. Wallpapers & Logos
-------

"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
Reply With Quote
  #6  
Old September 18th, 2006, 11:50 PM

alexti alexti is offline
First Lieutenant
 
Join Date: Dec 2003
Location: Calgary, Canada
Posts: 762
Thanks: 0
Thanked 0 Times in 0 Posts
alexti is on a distinguished road
Default Re: Blessings balance?

Quote:
JaydedOne said:
Personally, I agree that the Nature 9 berserk bless is suboptimal compared to, say, fire weapons and don't think I'd buy up to 9 with the vast majority of strategies I might use.
I'm not sure I agree. Fire-9 is a good bless when you have cheap and weak sacred troops (which incidentally tend to imply that you need high dominion as well thus increasing the cost of the strategy). Nature-9 gives you pretty nice combo of regeneration, lower affliction chances and berserk. Very good for nations with strong sacred troops (like Jotunheim or Machaka). Because those only need dominion of 5 and 6 it makes the strategy cheaper, allowing an option of taking second bless (perhaps water, or fire). So in my view fire, water and nature are the best blesses, but what is optimal depends on the nation.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:29 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.