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September 18th, 2006, 08:41 PM
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Corporal
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Join Date: May 2004
Location: Ohio
Posts: 133
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Re: Blessings balance?
Afflictions in DomII worked like this:
Chance = (damage)/(remaining HP before damage)
The chance was doubled (or +100% if you prefer) for cursed units, and only happened 10% of the time if you were regenerating.
I think the B9 effect definitely needs to be changed. It causes a curse (only D4 as was mentioned) to the killer of the unit only if they fail a MR check. I think B9 should involve horror marks, either getting one from killing or perhaps injuring a blessed unit or when a blessed unit hits an enemy.
Edit: Argh! My fomulas are wrong. Thanks for the correction!
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September 18th, 2006, 08:51 PM
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General
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Join Date: Nov 2000
Posts: 3,013
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Re: Blessings balance?
Quote:
Ighalli said:
Chance = (damage delt)/(remaining HP before damage)
The chance was doubled (or +100% if you prefer) for cursed units, and only happened 10% of the time if you were regenerating.
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The actual formulas were:
Chance = (damage dealt)/(base hitpoints)*100%
Cursed units had a (Chance + 25%) chance of getting an affliction. Regenerating units had (Chance/10).
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September 18th, 2006, 09:25 PM
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Sergeant
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Join Date: Oct 2003
Posts: 262
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Re: Blessings balance?
Have we actually tested that it's base HPs? Way back when I was fooling with a teleporting Sphinx it was very noticeble that the afflictions started to accumulate rapidly when the HPs started to get low. Admittedly there will have been more hits by that stage but it didn't seem linear. Also, have you looked at dead guys? They all have afflictions.
These haven't been controlled tests but it's a strong perception -- what is the basis that it's otherwise?
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September 18th, 2006, 09:59 PM
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General
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Join Date: Nov 2000
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Re: Blessings balance?
Quote:
Wick said:
Have we actually tested that it's base HPs?
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I don't think anyone has ever tested it. I'm trying to find Johan or Kristoffer's post where they discuss it, but have had absolutely no luck so far.
Quote:
Also, have you looked at dead guys? They all have afflictions.
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I'm almost certain that I've seen dead units in the hall of heroes with no afflictions. I could be wrong though.
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September 18th, 2006, 10:03 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
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Re: Blessings balance?
Dead units usually have afflictions, but not all the time.
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September 18th, 2006, 10:09 PM
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Second Lieutenant
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Join Date: Sep 2005
Location: North Carolina, USA
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Re: Blessings balance?
I was thinking about the horror mark thing too, but it should be a very low chance. Having a ton of horror marked units is not only bad, it could be tedious, right? I've actually never experienced it before.
A little bit of life drain sounds cool, too.
=$=
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September 19th, 2006, 12:28 AM
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Sergeant
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Join Date: Oct 2003
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Re: Blessings balance?
Quote:
NTJedi said:Dead units usually have afflictions, but not all the time.
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Given the number of variables in the system that isn't proof I'm wrong but it's strong evidence. It's also supported because if it's based on current HP there should be more then 1 affliction -- going down 10HP 2 at a blow averages 2.83, 50HP one at a time is 5, 100HP all at once just 1. JK *could* have tweaked it but, 95%, I was wrong and it's the base HP. (Base HP always averages one.)
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September 19th, 2006, 12:59 AM
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Second Lieutenant
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Join Date: Sep 2005
Location: North Carolina, USA
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Re: Blessings balance?
*remains curious why the blood blessing has yet to be commented on by someone with knowledge*
...
PS -- Someone with awesome powers should add blood slave icons to the Graemlins list.
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