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  #1  
Old September 19th, 2006, 12:15 AM

Phoenix-D Phoenix-D is offline
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Default Re: SE5 Demo Bug Reports

Quote:
Imperator Fyron said:
Quote:
Phoenix-D said:
In SE5 you hit a, click target. End.
Hmm... he must have listened and changed that then.
Dare I ask how it was before?
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Old September 19th, 2006, 12:44 AM
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Default Re: SE5 Demo Bug Reports

I think he is talking about simultaneous, where you need to choose between attack seek and attack.
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Old September 19th, 2006, 12:51 AM

Phoenix-D Phoenix-D is offline
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Default Re: SE5 Demo Bug Reports

..I'm not seeing how those two could be different, unless attack is just "go here, kill anything that happens to be at that location" (why can you not move onto enemy units now, anyway? it -must- be an attack order?)
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Old September 19th, 2006, 12:58 AM
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Default Re: SE5 Demo Bug Reports

Quote:
Phoenix-D said:
..I'm not seeing how those two could be different, unless attack is just "go here, kill anything that happens to be at that location" (why can you not move onto enemy units now, anyway? it -must- be an attack order?)
The general reason is to make sure that's what you want to do (since you can't cancel a move order - well in sequential at least) - in other words making it more newbie friendly.
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Old September 19th, 2006, 12:55 AM
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Default Re: SE5 Demo Bug Reports

Quick start game locked up at about turn 48. "processing players turns" Had to close the game down.
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Old September 19th, 2006, 07:42 PM
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Default Re: SE5 Demo Bug Reports

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Santiago said:
Quick start game locked up at about turn 48. "processing players turns" Had to close the game down.
This happens also in games where you create an empire.
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Old September 19th, 2006, 07:55 PM

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Default Re: SE5 Demo Bug Reports

My ships won't unmothball, they have the order they just do nothing, does it take some amount of turns?
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Old September 19th, 2006, 08:31 PM

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Default Re: SE5 Demo Bug Reports

Is there a way to be notified when a ship or fleet has reached its destination?
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Old September 19th, 2006, 08:39 PM

Phoenix-D Phoenix-D is offline
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Default Re: SE5 Demo Bug Reports

Quote:
BillyBoy said:
Is there a way to be notified when a ship or fleet has reached its destination?
Only by the Orders section of the ship list- once a ship reaches its destination, that will be blank.

Or by the next ship/fleet button, which skips ships with orders.
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Old September 19th, 2006, 08:53 PM

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Default Re: SE5 Demo Bug Reports

The ground cannon (troop weapon) needs major tweaking. At top level it does 707 dmg, although top lvl small shields are only 108 and top small armor is 50.

As someone else has pointed out emmisive armor doesn't work.

The anti-matter and quantum torpedos need tweaking. You get both at the same time, they level at the same time, their stats are the same except the quantum has more range and damage.
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