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September 19th, 2006, 12:15 AM
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National Security Advisor
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Re: SE5 Demo Bug Reports
Quote:
Imperator Fyron said:
Quote:
Phoenix-D said:
In SE5 you hit a, click target. End.
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Hmm... he must have listened and changed that then.
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Dare I ask how it was before?
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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September 19th, 2006, 12:44 AM
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National Security Advisor
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Re: SE5 Demo Bug Reports
I think he is talking about simultaneous, where you need to choose between attack seek and attack.
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September 19th, 2006, 12:51 AM
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National Security Advisor
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Re: SE5 Demo Bug Reports
..I'm not seeing how those two could be different, unless attack is just "go here, kill anything that happens to be at that location" (why can you not move onto enemy units now, anyway? it -must- be an attack order?)
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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September 19th, 2006, 12:58 AM
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National Security Advisor
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Join Date: Oct 2001
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Re: SE5 Demo Bug Reports
Quote:
Phoenix-D said:
..I'm not seeing how those two could be different, unless attack is just "go here, kill anything that happens to be at that location" (why can you not move onto enemy units now, anyway? it -must- be an attack order?)
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The general reason is to make sure that's what you want to do (since you can't cancel a move order - well in sequential at least) - in other words making it more newbie friendly.
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September 19th, 2006, 12:55 AM
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Sergeant
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Join Date: Jun 2006
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Re: SE5 Demo Bug Reports
Quick start game locked up at about turn 48. "processing players turns" Had to close the game down.
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September 19th, 2006, 07:42 PM
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Sergeant
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Join Date: Oct 2005
Location: Cleveland, USA
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Re: SE5 Demo Bug Reports
Quote:
Santiago said:
Quick start game locked up at about turn 48. "processing players turns" Had to close the game down.
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This happens also in games where you create an empire.
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-- Tony
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September 19th, 2006, 07:55 PM
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Private
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Re: SE5 Demo Bug Reports
My ships won't unmothball, they have the order they just do nothing, does it take some amount of turns?
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September 19th, 2006, 08:31 PM
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Corporal
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Re: SE5 Demo Bug Reports
Is there a way to be notified when a ship or fleet has reached its destination?
__________________
"I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it." Jack Handey
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September 19th, 2006, 08:39 PM
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National Security Advisor
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Re: SE5 Demo Bug Reports
Quote:
BillyBoy said:
Is there a way to be notified when a ship or fleet has reached its destination?
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Only by the Orders section of the ship list- once a ship reaches its destination, that will be blank.
Or by the next ship/fleet button, which skips ships with orders.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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September 19th, 2006, 08:53 PM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
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Re: SE5 Demo Bug Reports
The ground cannon (troop weapon) needs major tweaking. At top level it does 707 dmg, although top lvl small shields are only 108 and top small armor is 50.
As someone else has pointed out emmisive armor doesn't work.
The anti-matter and quantum torpedos need tweaking. You get both at the same time, they level at the same time, their stats are the same except the quantum has more range and damage.
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