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September 19th, 2006, 12:54 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Modding SEV Thread Questions
How about a quick and dirty formula builder app? It requires .NET Framework 2.0.
http://www.spaceempires.net/files/te...mg_builder.zip
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September 19th, 2006, 12:57 AM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
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Re: Modding SEV Thread Questions
Oh sure...you give me a headache THEN you go and release a simpler way...*takes 2 advil and glares at the screen* 
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September 19th, 2006, 01:12 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Modding SEV Thread Questions
I have uploaded a better version that uses number boxes instead of text boxes. I set the limits to 1000, figuring only a totally crazy person would go that high...
http://www.spaceempires.net/files/te...mg_builder.zip
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September 19th, 2006, 01:22 AM
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National Security Advisor
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Re: Modding SEV Thread Questions
Except now you can't put in exponents, etc. 
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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December 19th, 2006, 02:00 AM
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Private
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Join Date: Dec 2006
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Re: Modding SEV Thread Questions
AI not Colonizing
When starting a game that allows colonization of breathable planets only, the AI doesn't colonize a single planet more than what they have at the start of the game.
I have tried to find why the colony ships are skipped when the construction queues are being set up, but haven't been successful.
Is this a bug that has to be patched, or can it be fixed via a mod?
Zed
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December 19th, 2006, 03:30 AM
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Brigadier General
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Join Date: Nov 2001
Location: WA
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Re: Modding SEV Thread Questions
Here is the link to the copy and paste of your question here
Quote:
Zed said:
AI not Colonizing
When starting a game that allows colonization of breathable planets only, the AI doesn't colonize a single planet more than what they have at the start of the game.
I have tried to find why the colony ships are skipped when the construction queues are being set up, but haven't been successful.
Is this a bug that has to be patched, or can it be fixed via a mod?
Zed
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Good question and I am not sure if it is a bug. I am going to copy and paste this into the main forum since it isn’t really a question about modding. I suspect it has to do with the AI not being able to remember things once out of sight. In other words what I suspect is that the AI sees a planet it can colonize, moves out of range, and then forgets before it has even had the chance to send build orders to the queue.
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January 15th, 2007, 01:42 PM
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First Lieutenant
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Join Date: Jan 2005
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Re: Modding SEV Thread Questions
Uhuh, perhaps I've gone blind but there's a few settings I'm having trouble finding: Where can we specify the general maintenance rate for ships, buildings and units?
And where can we specify the 'starting build rate' for planets? I.e. when they don't currently have space yards.
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January 15th, 2007, 02:04 PM
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National Security Advisor
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Re: Modding SEV Thread Questions
Settings.txt has all the base maintenance rates, as well as the basic build rate.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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January 15th, 2007, 02:16 PM
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First Lieutenant
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Join Date: Jan 2005
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Re: Modding SEV Thread Questions
Thanks, the wording must've fooled me a little the first time around.
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