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  #1  
Old September 19th, 2006, 12:54 AM
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Fyron Fyron is offline
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Default Re: Modding SEV Thread Questions

How about a quick and dirty formula builder app? It requires .NET Framework 2.0.

http://www.spaceempires.net/files/te...mg_builder.zip
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Old September 19th, 2006, 12:57 AM

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Default Re: Modding SEV Thread Questions

Oh sure...you give me a headache THEN you go and release a simpler way...*takes 2 advil and glares at the screen*
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  #3  
Old September 19th, 2006, 01:12 AM
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Default Re: Modding SEV Thread Questions

I have uploaded a better version that uses number boxes instead of text boxes. I set the limits to 1000, figuring only a totally crazy person would go that high...

http://www.spaceempires.net/files/te...mg_builder.zip
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Old September 19th, 2006, 01:22 AM

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Default Re: Modding SEV Thread Questions

Except now you can't put in exponents, etc.
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Old December 19th, 2006, 02:00 AM

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Default Re: Modding SEV Thread Questions

AI not Colonizing

When starting a game that allows colonization of breathable planets only, the AI doesn't colonize a single planet more than what they have at the start of the game.

I have tried to find why the colony ships are skipped when the construction queues are being set up, but haven't been successful.

Is this a bug that has to be patched, or can it be fixed via a mod?

Zed
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  #6  
Old December 19th, 2006, 03:30 AM
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Default Re: Modding SEV Thread Questions

Here is the link to the copy and paste of your question here

Quote:
Zed said:
AI not Colonizing

When starting a game that allows colonization of breathable planets only, the AI doesn't colonize a single planet more than what they have at the start of the game.

I have tried to find why the colony ships are skipped when the construction queues are being set up, but haven't been successful.

Is this a bug that has to be patched, or can it be fixed via a mod?

Zed
Good question and I am not sure if it is a bug. I am going to copy and paste this into the main forum since it isn’t really a question about modding. I suspect it has to do with the AI not being able to remember things once out of sight. In other words what I suspect is that the AI sees a planet it can colonize, moves out of range, and then forgets before it has even had the chance to send build orders to the queue.
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Old January 15th, 2007, 01:42 PM

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Default Re: Modding SEV Thread Questions

Uhuh, perhaps I've gone blind but there's a few settings I'm having trouble finding: Where can we specify the general maintenance rate for ships, buildings and units?
And where can we specify the 'starting build rate' for planets? I.e. when they don't currently have space yards.
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Old January 15th, 2007, 02:04 PM

Phoenix-D Phoenix-D is offline
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Default Re: Modding SEV Thread Questions

Settings.txt has all the base maintenance rates, as well as the basic build rate.
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Old January 15th, 2007, 02:16 PM

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Default Re: Modding SEV Thread Questions

Thanks, the wording must've fooled me a little the first time around.
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