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September 19th, 2006, 01:21 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: New Map - AomOrc
After further testing an update was absolutely a must.
Attached is version 1.01 (map file only).
Changes:
Fixed buggered water start.
Recommended players now up to 10 land & 2 water.
10 land starts defined and 2 water starts.
Renamed "Deadlands" swamp to "Bugmud". (It just bothered me.)
One of the start positions can be a rough one, but for the right nation can give easy access to potential gem power and strategic location.
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September 19th, 2006, 01:58 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
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Re: New Map - AomOrc
While we're on the subject of random names, I don't suppose anyone is interested in my Sentencer Exclusive (Beta), a very (very) simple program that I whipped up using C that makes up random words (or rather, sentences), in a way that they are 100% guaranteed to be pronounceable (though a few tongue-breakers are inevitable), and is based on a table of frequency of the different letters in English, so it will probably seem english-esque.
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
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September 19th, 2006, 07:51 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: New Map - AomOrc
Your name lists will make a great resource Gandalf. Do you have similar name generators for swamp, mountain and wasteland?
With the answer I got regarding the Dom3 map editor here,
I have an idea for a change in direction for my hexmap project. I won't discuss it further here, but maybe I will post some of my thoughts in the other thread.
Agrajag, I don't personally have a need for it, but it sounds very cool. 
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September 19th, 2006, 09:07 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: New Map - AomOrc
No interest was shown. I was also going to expand on those two generators. I could go ahead and start on them if you were interested.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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September 19th, 2006, 09:25 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: New Map - AomOrc
Do not go to extra trouble just for me Gandalf. If others show an interest as well, or you are just feeling creative sometime, I am sure that I would find it useful on occasion even if my map editor project never gets off the ground. It is always nice to have resources to go to for creative inspiration, and the name lists do provide that. 
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September 19th, 2006, 09:36 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: New Map - AomOrc
OK some quickies.....
http://www.dom2minions.com/~dominion/maps/
SwampList.txt
SwampName.txt
WatersList.txt
WatersName.txt
swamp.bas
water.bas
I really should edit the words at the beginning so they dont all use the same words for making up names.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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September 19th, 2006, 10:00 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: New Map - AomOrc
Excellent quickies! 
I found one of the swamp names rather amusing: "Deformed Bottoms" 
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