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  #1  
Old September 19th, 2006, 01:21 AM
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Ballbarian Ballbarian is offline
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Default Re: New Map - AomOrc

After further testing an update was absolutely a must.
Attached is version 1.01 (map file only).
Changes:
Fixed buggered water start.
Recommended players now up to 10 land & 2 water.
10 land starts defined and 2 water starts.
Renamed "Deadlands" swamp to "Bugmud". (It just bothered me.)

One of the start positions can be a rough one, but for the right nation can give easy access to potential gem power and strategic location.
Attached Files
File Type: zip 446972-AomOrc_map_only.zip (5.6 KB, 889 views)
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  #2  
Old September 19th, 2006, 12:49 PM
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Default Re: New Map - AomOrc

You do good work.

I like your names. I started a naming program for Dom but the interest didnt seem that high. I didnt expand on it.
the forest names program:
http://www.dom2minions.com/~dominion/maps/forest.bas
the forest generated lists:
http://www.dom2minions.com/~dominion...orestNames.txt
http://www.dom2minions.com/~dominion...ForestList.txt

the plains names program:
http://www.dom2minions.com/~dominion/maps/plains.bas
the forest generated lists:
http://www.dom2minions.com/~dominion...PlainsName.txt
http://www.dom2minions.com/~dominion...PlainsList.txt

Heehee, I just noticed that those lists still generate fresh every day.

I also started a special-province project. There are some threads about it in the Dom2 area. Here is my descript of the project but I dont think I explained it very well.
http://www.dom2minions.com/SemiRandom.shtml

Feel free to use anything you find interesting.
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  #3  
Old September 19th, 2006, 01:58 PM
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Default Re: New Map - AomOrc

While we're on the subject of random names, I don't suppose anyone is interested in my Sentencer Exclusive (Beta), a very (very) simple program that I whipped up using C that makes up random words (or rather, sentences), in a way that they are 100% guaranteed to be pronounceable (though a few tongue-breakers are inevitable), and is based on a table of frequency of the different letters in English, so it will probably seem english-esque.
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Old September 19th, 2006, 07:51 PM
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Default Re: New Map - AomOrc

Your name lists will make a great resource Gandalf. Do you have similar name generators for swamp, mountain and wasteland?

With the answer I got regarding the Dom3 map editor here,
I have an idea for a change in direction for my hexmap project. I won't discuss it further here, but maybe I will post some of my thoughts in the other thread.

Agrajag, I don't personally have a need for it, but it sounds very cool.
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Old September 19th, 2006, 09:07 PM
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Default Re: New Map - AomOrc

No interest was shown. I was also going to expand on those two generators. I could go ahead and start on them if you were interested.
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  #6  
Old September 19th, 2006, 09:25 PM
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Default Re: New Map - AomOrc

Do not go to extra trouble just for me Gandalf. If others show an interest as well, or you are just feeling creative sometime, I am sure that I would find it useful on occasion even if my map editor project never gets off the ground. It is always nice to have resources to go to for creative inspiration, and the name lists do provide that.
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  #7  
Old September 19th, 2006, 09:36 PM
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Default Re: New Map - AomOrc

OK some quickies.....
http://www.dom2minions.com/~dominion/maps/

SwampList.txt
SwampName.txt
WatersList.txt
WatersName.txt
swamp.bas
water.bas

I really should edit the words at the beginning so they dont all use the same words for making up names.
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  #8  
Old September 19th, 2006, 10:00 PM
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Default Re: New Map - AomOrc

Excellent quickies!
I found one of the swamp names rather amusing: "Deformed Bottoms"
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