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  #1  
Old September 19th, 2006, 10:48 AM

Phoenix-D Phoenix-D is offline
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Default Re: SE V demo Interface

No, I think he means the pop-up windows.

BTW, what resolution is everyone running in? I'm begining to think some of my non-annoyance at the UI comes from the fact that I'm using a 19' LCD and running the game at 1280x1024..
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Old September 19th, 2006, 10:59 AM
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Default Re: SE V demo Interface

Quote:
Phoenix-D said:
No, I think he means the pop-up windows.

BTW, what resolution is everyone running in? I'm begining to think some of my non-annoyance at the UI comes from the fact that I'm using a 19' LCD and running the game at 1280x1024..
I'm sure that helps. The screenshots I posted at my website are at 1024x768 and they are a lot more cluttered than my default mode of play which is 1280x960...
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Old September 19th, 2006, 11:08 AM

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Default Re: SE V demo Interface

-peeks-

Ok, yeah, I can see that now. The UI elements stay the same size, meaning the smaller your resolution the less you can see of everything else. :/

I was *wondering* why there was so much space between UI elements..
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Old September 19th, 2006, 11:08 AM

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Default Re: SE V demo Interface

I'm playing at 1280x1024 and still find it cluttered. Don't really want to get a bigger LCD cos it'll kill the FPS in um FPS games if I have to run them at a higher default resolution. As is I play FEAR at 640x480 (3400XP + 7800GS).
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Old September 19th, 2006, 11:16 AM

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Default Re: SE V demo Interface

You should be able to play FEAR higher than that. My system has a weaker graphics card and about the same CPU, I can run it 800x600 or if I push it 1024x786.

Anyway, I'm still putzing about with the ultra-minimalist UI. Given that I can move the command buttons, suggestions on where to put them? The quadrent map has movement options, but I haven't been able to get them to work.

So the status display at the top, the sector list, the quadrent list, and the small buttons at the top of each panel stay where they are.
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Old September 19th, 2006, 12:31 PM
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Default Re: SE V demo Interface

/me disengages lurking device

I've been lurking heavily the past two days on this thread and others. I figure I'll let the more savvy players poke at it first and see what wiggles.

I am not optimistic ATT.

/me engages lurking device
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Old September 19th, 2006, 12:51 PM

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Default Re: SE V demo Interface

Move the command buttons to the right - 3 columns of 15 or so sounds about right. Group them by Ship-based, planet-based and misc. Scrap the submenus. Remove the sector(!) view from across the bottom because it's not the best place for it.
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Old September 19th, 2006, 01:04 PM

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Default Re: SE V demo Interface

I can only move the buttons as is, I can't change their contents. Can't move the sector or quadrent view either (there are options to move the quadrent view, but they don't seem to work)

Moving buttons to the right..

EDIT: Ok, hudsettings.txt isn't fully implimented, this idea won't work. The order buttons can only be moved vertically about 50 pixels, and then they stop.
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