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  #291  
Old September 18th, 2006, 01:15 PM
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Default Re: Silent Seas AAR

Sadness. I knew the nagas were weak pretenders but I would have prefered to see them fixed rather than being axed. Ah well.
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  #292  
Old September 18th, 2006, 02:21 PM
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Default Re: Silent Seas AAR

Quote:
Nerfix said:
Sadness. I knew the nagas were weak pretenders but I would have prefered to see them fixed rather than being axed. Ah well.
As I said, if there are nagas that can be recruited, there can't be divine Size 6 Nagas. I think you'll like what I just posted to the screenshot thread, however. It's one of the new pretenders.
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  #293  
Old September 18th, 2006, 02:47 PM
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Default Re: Silent Seas AAR

Nagas are part of Patala (lete era of Kailasa) nation now.
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  #294  
Old September 18th, 2006, 03:38 PM
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Default Re: Silent Seas AAR

Quote:
Endoperez said:
Quote:
Nerfix said:
Sadness. I knew the nagas were weak pretenders but I would have prefered to see them fixed rather than being axed. Ah well.
As I said, if there are nagas that can be recruited, there can't be divine Size 6 Nagas. I think you'll like what I just posted to the screenshot thread, however. It's one of the new pretenders.
Eh - that's like saying that because there are recruitable humans, there can't be semi-divine human pretenders.
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  #295  
Old September 18th, 2006, 03:48 PM
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Default Re: Silent Seas AAR

Quote:
Cainehill said:Eh - that's like saying that because there are recruitable humans, there can't be semi-divine human pretenders.
Yes.
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  #296  
Old September 19th, 2006, 09:10 AM

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Default Re: Silent Seas AAR

For me it seems that a earth blessing should work great. Reinvigoration for your mages and your sacred heavy infantery. That will also work well with the quickness spell.
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  #297  
Old September 19th, 2006, 11:03 AM
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Default Re: Silent Seas AAR

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Folket said:
For me it seems that a earth blessing should work great. Reinvigoration for your mages and your sacred heavy infantery. That will also work well with the quickness spell.
reinvigoration is helpful, especially for mages. But it seems less helpful for Yavanas, since they don't wear much armour, and thus don't have much encumbrance. I don't think I've had a battle in which they have gotten tired so far in my game. Then again, I haven't really experimented with an earth blessing much.
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  #298  
Old September 19th, 2006, 11:09 AM
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Default Re: Silent Seas AAR

Turn 66
Apparently one of my provincial rulers has been hiding his true nature: he has been revealed as a Vampire Count! He attacked and overthrew the militia in the province he used to rule with a force of Thralls and lesser Vampires. This kind of thing cannot be allowed to happen. I must send away immediately a strong force to destroy this vile creature of darkness.

Aside from this vile creature commiting such treason the news this month has been good: Balastha captured the fortified city of T'ien Ch'i without problem. Here is a shot (zoomed out really far) showing the city:




I also wanted to include a shot of one of my Yavanas, now with some experience, and having had several enchantments cast upon him:



Hard to know who could stand against an army of these proud warriors and live to tell about it!

Vanheim attacked one of T'ien Ch'i's remaining provinces (one of my Markatas was there to see the whole thing). Vanheim succeeded in the end, but T'ien Ch'i nearly prevailed. (I think the elephants routing and trampling his prophet in their mad rush off the field made it a little harder).

T'ien Ch'i attacked me in his former capital, but I was able to withstand the assault easily, even though Anuprabha was in the labratory casting his global enchhantment, which, by the way, succeeded perfectly. I will now set many mages forging many interesting items.
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  #299  
Old September 19th, 2006, 11:23 AM

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Default Re: Silent Seas AAR

Nice progress. st.patrik could you show us the power graphs?
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  #300  
Old September 19th, 2006, 11:29 AM
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Default Re: Silent Seas AAR

I can, but only for turn 78, which is where I'm at currently (trying to stay ahead so that I can post fairly regularly here).

I have been trying to not look at them too much... more of the rpg element...

Maybe I should post them when the game concludes, so that the progress of the whole can be seen?
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