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Old September 21st, 2006, 03:18 PM
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BigJMoney BigJMoney is offline
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Default Re: Blessings balance?

That sounds insane. I hope I don't see that happening too often in my MP games. Troops with every level 4 blessing seems....well, retarded to me. At least the pretender doesn't come out for ~36 turns to rainbow search.

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Old September 21st, 2006, 03:40 PM
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Default Re: Blessings balance?

You mean the sleeping-god start?
I did that in Dom2. Im not sure what I can get in Dom3 using the new sleeping rules.
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Old September 21st, 2006, 03:41 PM
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Default Re: Blessings balance?

That kind of pretender is OK for ashen empire. as every gem may be alchemized to death to spawn more commanders.
its a standard to me in those themes.
in Dom3 you are not forced to have a sleeping god.
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Old September 21st, 2006, 04:17 PM

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Default Re: Blessings balance?

Quote:
BigJMoney said:
That sounds insane. I hope I don't see that happening too often in my MP games. Troops with every level 4 blessing seems....well, retarded to me. At least the pretender doesn't come out for ~36 turns to rainbow search.

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I wouldn't worry- level 9 blessings are generally quite a bit more effective.
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Old September 24th, 2006, 03:18 AM
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Default Re: Blessings balance?

That's a bit off-topic, but I always wondered...

What effect does Blood blessing have on Mictlan Sun Warriors ? They have javelins, you know. And both range and power of javelins are based on strength. If I remember correctly, range is strength/2.
The question is: does Blood blessing actually make javelins better ? It should increase their range, but does it have negative effect on accuracy or what ? I ask because it would make sense that it's harder to hit a target that's further away, and units tend to throw javelins from max range. So would Blood blessing work in my favor when using javelins ?
I assume Sun Warriors are still present in Dominions3.
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