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Old September 19th, 2006, 04:11 PM
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Default Re: SEV - Menu performance / antialiasing

Quote:
Q said:
Thank you very much for your answer. I learn every day something new.
As far as I understood you can't change the antialiasing for SE V alone but you would have to change it for your entire computer. Is that correct?
Here's a technical description of anti-aliasing: wikipedia

In a nutshell, it blows up a frame by a certain factor (2x, 4x, etc) and finds all the edges, then dithers those edges, and finally shrinks the frame back down to be rendered at the initial resolution. The higher the number (2x, 4x) the finer the softening of the edges will be (and the sharper the images will seem), at the cost of higher video memory/gpu cycle requirements.
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Old September 19th, 2006, 05:14 PM
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Default Re: SEV - Menu performance / antialiasing

I'd say that it is very likely your anti-aliasing is choking on the every-other-pixel transparency effects in the design screen...
Basically, every single pixel on the screen looks like a jaggie, and the result would be blurring of the picture.
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Old September 19th, 2006, 05:30 PM

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Default Re: SEV - Menu performance / antialiasing

What every other pixel transperancy? The .bmp for that screen is normal, and I'm not seeing any transparency effects at all in-game.
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