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September 19th, 2006, 07:51 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
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Re: New Map - AomOrc
Your name lists will make a great resource Gandalf. Do you have similar name generators for swamp, mountain and wasteland?
With the answer I got regarding the Dom3 map editor here,
I have an idea for a change in direction for my hexmap project. I won't discuss it further here, but maybe I will post some of my thoughts in the other thread.
Agrajag, I don't personally have a need for it, but it sounds very cool. 
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September 19th, 2006, 09:07 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: New Map - AomOrc
No interest was shown. I was also going to expand on those two generators. I could go ahead and start on them if you were interested.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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September 19th, 2006, 09:25 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
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Re: New Map - AomOrc
Do not go to extra trouble just for me Gandalf. If others show an interest as well, or you are just feeling creative sometime, I am sure that I would find it useful on occasion even if my map editor project never gets off the ground. It is always nice to have resources to go to for creative inspiration, and the name lists do provide that. 
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September 19th, 2006, 09:36 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: New Map - AomOrc
OK some quickies.....
http://www.dom2minions.com/~dominion/maps/
SwampList.txt
SwampName.txt
WatersList.txt
WatersName.txt
swamp.bas
water.bas
I really should edit the words at the beginning so they dont all use the same words for making up names.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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September 19th, 2006, 10:00 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
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Thanked 194 Times in 94 Posts
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Re: New Map - AomOrc
Excellent quickies! 
I found one of the swamp names rather amusing: "Deformed Bottoms" 
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September 19th, 2006, 11:31 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: New Map - AomOrc
Here is another quickie.
Check out the results of RName.sh
http://www.dom2minions.com/~dominion/maps/Names.txt
http://www.dom2minions.com/~dominion/maps/NamesList.txt
Various programs use really complicated arrays of how frequently letters appear in the english language. They parse a spelling dictionary to get that. I just shorted it to grabbing small pieces from the spelling dictionary and pasting them together. Not fantastic but pretty good for a short-n-dirty shell script.
They can work for unique commander names. Or to toss in some uniques to the other files to get
Antoer Forest
Ngiassti Mire
Icatannab Plains
BTW these will all run fresh copies automatically every day.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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September 20th, 2006, 06:57 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
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Re: New Map - AomOrc
Thanks Gandalf, that will be useful as well.
A note of interest:
I started a single player game shortly after uploading the patched map file as base Pythium vs 11 ai oponents. Pure bad luck started me in the rough start position that I had mentioned. I now control most of the swamps, a large chunk of the wastelands and some mountain provinces. My gem income is very respectable, but of course gold is scarce and starvation is an issue until I can find more nature sites for bags of wine. I now border 3 rival nations and things are not looking very promising. If I can hold them back for a few more turns I should be able to break out of the mire and start taking some gold generating provinces. All things considered it has been every bit of the challenge that I had hoped.
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September 21st, 2006, 12:36 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
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Thanked 194 Times in 94 Posts
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Re: New Map - AomOrc
I am not trying to turn this thread into an AAR, but thought I would share the general feel that this map imparts. The large grouping of swampland and wastes has created some interesting choices in strategy and unit training from the way that I normally play.
Several turns later, I have held my defensive position with some loss of ground, but my gem income is very respectable (and this is on difficult research and low magic site frequency). After repelling a large attack from Machaka in the north, my armies there are now on the offensive. In the south, my swamp force is on the move for a trial run. It consists of bogbeasts and hydra's led by beefed up hydra tamers. Everybody is poison immune and feeling very gassy.
Here is a screen:
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