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View Poll Results: Which best defines your SE:V feelings based on the Demo?
SE:V is not ready to be sold. It needs a lot more work to be ready. Selling it now would do more harm than good for customer relations and hurt the overall success. I am willing to wait for a more refined product. 35 32.71%
SE:V should not be sold in its current state but could do ok on the market if released now. I'd still rather wait for a more refined game. 24 22.43%
SE:V could be sold now with moderate success. Based on Malfador's history of product support, patches will be issued. But I'm worried about the chances of improving the UI with patches. I'd wait to release. 32 29.91%
I'm pretty happy with the current state of SE:V. Based on the Demo, it should be sold soon. If patches are released or not, it's a pretty good game. I'm anxious to get the game soon, release it now. 12 11.21%
I think the game is good as it stands. I think the issues being raised are minor and can pretty easily be addressed in game as it stands. Most games have minor issues and I'm not complaining. Send it out! 3 2.80%
I am completely satisfied with SE:V based on the demo. I don't care if patches are ever released. I don't think the issues being raised by a small number of people represent the silent majority of potential customers. I am very anxious to get this game 1 0.93%
Voters: 107. You may not vote on this poll

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  #1  
Old September 19th, 2006, 09:08 PM
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Artaud Artaud is offline
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Default Re: SE:V Poll

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Barnacle Bill said:
Edit - I somehow erased what I wrote here... Actually, I think it will make the galaxy seem bigger because it will take a lot longer to explore it all....

I'm not talking about graphics. I couldn't care less about that. I grew up with cardboard counters. Blips like a radar screen would be fine by me...

I'm talking about a real search phase, where it takes many turns to cross the system and sensor range is less than one turn's movement range, so you have to find the enemy before you can fight them, and if he spreads out to search more ground the larger force risks being defeated in detail. This creates the opportunity for an operational situation like Juteland or Midway. That's what I want!...

I'm a fan of "the more systems the better." I like running my own territory, exploring new territory, and fighting long wars over the other races' territories.

Lots of systems. Strategic depth.

You must be in my age-range, Bill. I grew up on cardboard counters too.
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Old September 19th, 2006, 09:20 PM

Barnacle Bill Barnacle Bill is offline
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Default Re: SE:V Poll

Quote:
Artaud said:
I'm a fan of "the more systems the better." I like running my own territory, exploring new territory, and fighting long wars over the other races' territories.

Lots of systems. Strategic depth.

Agree 100%. Always modded SEIV to support 255 systems (254 in the early days when 255 caused issues), and set up my games to maximum on both "player" & "neutral" races (I'd love an SE-type game with a galaxy big enough for a number of races in the order of magnitude of countries in EU).

However, in a finite universe slower expansion speed => a prolonged experience.

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Artaud said:
You must be in my age-range, Bill. I grew up on cardboard counters too.
Born 1959, first wargame AH's "Blitzkrieg" (bought at JC Penny's c. 1972), started playing "Stellar Conquest", SFB & "Starfire" (and imagining a game that combined the best aspects of them all) c. 1979. Bought my first computer c.1985 to play flight sims, but very soon discovered SSG's "Reach for the Stars" (the 8-bit version, which was essentially "Computer Stellar Conquest" - not the more modern release). Space 4Xers are my true love. Been playing SE since SEIII.
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