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Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V > SEV Modders Knowledge Base

 
 
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Old September 20th, 2006, 01:06 PM

StarShadow StarShadow is offline
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Default Re: Modding SEV Thread Questions

Maybe I'm not understnding what you're saying (Suicide and Puke), but I think you're still going to get over-kill. For example, in my latest game I have a destroyer with unmounted lvl 100 meson blasters (5 of them) guarding a warp point. Those things do over 600 points of damage, one hit is all that's needed to kill any enemy ship, but if several ships come through the warp, my ship still fires all 5 at each ship, one after the other. That is VERY inefficient and (in theory) exposes my ship to much more harm than it should. I expect it works likes this:

.Target in range
.Weapon1 fires..projectile inbound
.Check target..no damage (projectile hasn't reached it yet)
.Weapon2 fires..projectile inbound
.Check target..no damage (projectile hasn't reached it yet)
.Repeat for weapon 3 to 5

I think the problem is the travel-time for projectiles. If they were instant hit it would be much better (in my opinion), because your ship could find a new target after each kill, instead of unloading all weapons at them, one at a time.

.Enemy ship in range..
.Weapon1 fires..enemy ship hit..enemy ship destroyed
.New target..enemy ship in range..
.Weapon2 fires...target hit..target destroyed
.And so on..
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