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  #1  
Old September 20th, 2006, 09:05 PM
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Default Re: Blessings balance?

I posted some examples of extreme bless. I was able to get all 4's and 1 or 2 9's depending on the pretender. You tended to take low dominion stregth and tried to stay outside of your dominion since it was all harmful scales but for some nations that wasnt so bad either.
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Old September 21st, 2006, 03:18 PM
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Default Re: Blessings balance?

That sounds insane. I hope I don't see that happening too often in my MP games. Troops with every level 4 blessing seems....well, retarded to me. At least the pretender doesn't come out for ~36 turns to rainbow search.

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Old September 21st, 2006, 03:40 PM
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Default Re: Blessings balance?

You mean the sleeping-god start?
I did that in Dom2. Im not sure what I can get in Dom3 using the new sleeping rules.
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Old September 21st, 2006, 03:41 PM
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Default Re: Blessings balance?

That kind of pretender is OK for ashen empire. as every gem may be alchemized to death to spawn more commanders.
its a standard to me in those themes.
in Dom3 you are not forced to have a sleeping god.
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Old September 21st, 2006, 04:17 PM

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Default Re: Blessings balance?

Quote:
BigJMoney said:
That sounds insane. I hope I don't see that happening too often in my MP games. Troops with every level 4 blessing seems....well, retarded to me. At least the pretender doesn't come out for ~36 turns to rainbow search.

=$=
I wouldn't worry- level 9 blessings are generally quite a bit more effective.
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Old September 24th, 2006, 03:18 AM
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Default Re: Blessings balance?

That's a bit off-topic, but I always wondered...

What effect does Blood blessing have on Mictlan Sun Warriors ? They have javelins, you know. And both range and power of javelins are based on strength. If I remember correctly, range is strength/2.
The question is: does Blood blessing actually make javelins better ? It should increase their range, but does it have negative effect on accuracy or what ? I ask because it would make sense that it's harder to hit a target that's further away, and units tend to throw javelins from max range. So would Blood blessing work in my favor when using javelins ?
I assume Sun Warriors are still present in Dominions3.
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Old September 24th, 2006, 03:55 AM
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Default Re: Blessings balance?

Quote:
B0rsuk said:
That's a bit off-topic, but I always wondered...

What effect does Blood blessing have on Mictlan Sun Warriors ? They have javelins, you know. And both range and power of javelins are based on strength. If I remember correctly, range is strength/2.
The question is: does Blood blessing actually make javelins better ? It should increase their range, but does it have negative effect on accuracy or what ? I ask because it would make sense that it's harder to hit a target that's further away, and units tend to throw javelins from max range. So would Blood blessing work in my favor when using javelins ?
I assume Sun Warriors are still present in Dominions3.
Javelins' range and damage are both increased, but I don't know what happens to the hit rate.

I also just realized that there are now some nations who use Javelins AND can cast Strength of Giants! I've wanted to be able to do that in all iterations of Ermor/Pythium, but now we have Marverni, at least, and perhaps EA Pangaea; I'm not sure if they can afford to have enough Pans for one to cast something like that, but it could work... Pangaea could also use Rush of Strength in late game. Hmm...
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Old September 24th, 2006, 06:54 AM
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Default Re: Blessings balance?

If 'stronger' javelins actually suffer an accuracy loss, I'd mod javelins to make their range fixed. Perhaps I'm overreacting, but I'd hate to see myself punished for choosing Blood curse. That way, they'd get range increase for Blood without decrease in accuracy.
Hmm. Now how about slings...
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Old September 24th, 2006, 08:28 AM
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Default Re: Blessings balance?

I bet slings still suck ba...um, sling stones.
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