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September 21st, 2006, 06:05 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: SEV question - new design tech levels?
Seems like it is nearly removing an option that existed in SE4. Many of the techs in Proportions mod, for example, can be researched to high levels for eventually diminishing returns but high costs. They are still useful to use for elite units, but one may consider whether they want fewer units with the best technology can offer, or cheaper more numerous units with less impressive technology.
In addition to the other uncountered reasons why someone might want to use lower tech, here's another: What if you want to build a new ship design, but don't want enemies to be able to scan it and find out your tech levels, or you want to deceive them into thinking you have lower tech than you do? Better use an old design, because it's just impossible to make new designs using old tech?
But no, I just have to remember to pre-make designs with enough of the old components on them to be able to copy and edit later - so I can still do it (except for different hull sizes I haven't researched yet), but only if I waste time making extra designs just to give me options I otherwise won't have because the UI won't let me.
PvK
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September 21st, 2006, 09:26 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
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Re: SEV question - new design tech levels?
Quote:
PvK said:
Seems like it is nearly removing an option that existed in SE4. Many of the techs in Proportions mod, for example, can be researched to high levels for eventually diminishing returns but high costs. They are still useful to use for elite units, but one may consider whether they want fewer units with the best technology can offer, or cheaper more numerous units with less impressive technology.
In addition to the other uncountered reasons why someone might want to use lower tech, here's another: What if you want to build a new ship design, but don't want enemies to be able to scan it and find out your tech levels, or you want to deceive them into thinking you have lower tech than you do? Better use an old design, because it's just impossible to make new designs using old tech?
But no, I just have to remember to pre-make designs with enough of the old components on them to be able to copy and edit later - so I can still do it (except for different hull sizes I haven't researched yet), but only if I waste time making extra designs just to give me options I otherwise won't have because the UI won't let me.
PvK
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Yes, this is a loss of functionality and game play options. We complained about it several times. Like we complained about many other things several times (*cough* clumsy UI *cough*). MM is just so busy trying to program an entire 4X game by himself that he fumbles and forgets things. We have to get together and stage a coordinated protest to get him to focus on something.
As with everything else, a bunch of ordinary players emailing him about the issues that we raised my make him finally do something...
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September 22nd, 2006, 02:57 AM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
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Re: SEV question - new design tech levels?
Considering other things which could be improved, I find this one a pretty low priority.
Personally it never even crossed my mind using a lower level component.
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September 22nd, 2006, 04:41 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: SEV question - new design tech levels?
Very true. I think this is one of those molehills on the landscape of SE5.
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