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September 21st, 2006, 06:30 PM
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Re: Screenies!
Quote:
JaydedOne said:
It's been too long since the last screenie. I think it's time to resurrect this thread.
T'ien Chi or Caelum would both interest me. Or, heck, more on Bandar Log while we're at it.
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As we all know, time is relative. For me, who can play Dominions 3 whenever I want, time passes fast, sometimes even too fast. For others, like JaydedOne here, time passes far more slowly. I'm not sure how long, exactly, he waited for an update in this thread. I think it's the most common 24h per 1 beta hour, in which case the 69 hours between Sibylline Caves and his post lasted for over two months! Sorry about that, I was busy playing and forgot how slowly time passes in your position.
Speaking of time, time is a limited resource. It's hard to get, and almost impossible to reverse.
Which is sometimes a pity. Ancestor Smiths are even better fighters, by the way. 66/50 years old, they have the exact same maluses as the Spirit Masters, but still just as skilled as the best warriors of the barbarian tribes. The best warriors who are possessed by the spirits of the best warriors of the ancestors' time, that is.
They have interesting randoms, by the way, these leaders of the barbarian tribes. Of AENDS, they can get any but the one they already are strong in. That is, Ancestor Smiths have E2 and can't get E3, just as Spirit Masters can't get N3 and Ancestor Guides can't get Death 3.
Last edited by Endoperez; August 13th, 2008 at 11:33 AM..
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September 21st, 2006, 06:33 PM
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Re: Screenies!
Fascinating.
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September 24th, 2006, 12:43 PM
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Major
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Re: Screenies!
Quote:
Endoperez said:
Quote:
JaydedOne said:
It's been too long since the last screenie. I think it's time to resurrect this thread.
T'ien Chi or Caelum would both interest me. Or, heck, more on Bandar Log while we're at it.
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As we all know, time is relative. For me, who can play Dominions 3 whenever I want, time passes fast, sometimes even too fast. For others, like JaydedOne here, time passes far more slowly. I'm not sure how long, exactly, he waited for an update in this thread. I think it's the most common 24h per 1 beta hour, in which case the 69 hours between Sibylline Caves and his post lasted for over two months! Sorry about that, I was busy playing and forgot how slowly time passes in your position.
Speaking of time, time is a limited resource. It's hard to get, and almost impossible to reverse.
Which is sometimes a pity. Ancestor Smiths are even better fighters, by the way. 66/50 years old, they have the exact same maluses as the Spirit Masters, but still just as skilled as the best warriors of the barbarian tribes. The best warriors who are possessed by the spirits of the best warriors of the ancestors' time, that is.
They have interesting randoms, by the way, these leaders of the barbarian tribes. Of AENDS, they can get any but the one they already are strong in. That is, Ancestor Smiths have E2 and can't get E3, just as Spirit Masters can't get N3 and Ancestor Guides can't get Death 3.
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200 gold?! That's the poorest excuse for a mage I've ever seen for that price tag!
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September 24th, 2006, 12:59 PM
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Re: Screenies!
He's a Late Era mage, he gets 4 magic picks, possibly even 5 if he gets lucky. Doesn't seem that pricy to me. *shrug*
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September 24th, 2006, 01:16 PM
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Re: Screenies!
Quote:
KissBlade said:200 gold?! That's the poorest excuse for a mage I've ever seen for that price tag!
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All of the Barbarian mages, all 200 gp, give Tien Chi access to a new path. Celestial Masters of LA Tien Chi can only get Nature 2 if they get both their 100% random (AESD) and 10% random (AWSD) in Nature. Celestial Masters can only get Earth 1 with a random, and can't get Death at all. The three Barbarian mages aren't limited to the capital.
LA Tien Chi has 3 paths at level 2 outside capital. One more (Water) 25% of the time via Masters of the Way. The Celestial Masters in the capital always have Water 2 and 55% chance of at least Air 2 or Astral 2. In Late Age, only Mictlan has similar width of magic without randoms, and unlike Mictlan Tien Chi has random paths as well. They are expensive, but I think you can't afford not to buy them as LA Tien Chi.
EDIT:
Spirit Masters have one 100% random, which can't be Nature. They have 25% change of getting D2, and 75% change of getting first level in some path Tien Chi has easier access to. That makes them somewhat weaker than most Dom2 mages, and more expensive.
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September 24th, 2006, 01:51 PM
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Re: Screenies!
Speaking of Master of the Way and Initiates of the Deep, have they changed or did they get nerfed to oblivion with the change to Quickness?
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September 24th, 2006, 02:20 PM
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Re: Screenies!
The more I think about quickness not helping spell casters the more I dislike it 
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September 24th, 2006, 02:34 PM
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Re: Screenies!
You will get used to it as soon as you start playing.
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September 24th, 2006, 02:37 PM
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Re: Screenies!
Quote:
ioticus said:
The more I think about quickness not helping spell casters the more I dislike it
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Disagree entirely. Quickness in Dom2 was too good, much as Haste in D&D 3.0 was too good. A spell should never be a no-brainer. Quickness for Mages was. It was -always- among the first things I researched in Dom2 if I was using a mage-heavy strategy as doubling a mage's efficiency early in a battle could be huge. Yes, you'd rack up fatigue, but if that meant inflicting such heavy casualties early on that you routed the opponent's units before taking much damage on your own end, the fatigue was well worth it.
Now Quickness isn't a no-brainer. It retains utility without being a must-have. Personally, I prefer it that way. If the utility is too low, perhaps it can be boosted a bit, but doubling spellcasting rate was too good.
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September 24th, 2006, 02:41 PM
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Lieutenant General
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Re: Screenies!
Well, I'm just afraid that 1 Water mages that are in Atlantis and TC are utterly useless now.
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