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September 21st, 2006, 08:59 PM
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Sergeant
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Join Date: Apr 2004
Posts: 202
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Re: SEV DEMO IS OUT!
The fact that you can simply take the hits on refining and organic harvesting to get back the 1000 means nothing. I think you're focusing on the small picture. While the psychic tech is kinda free, you still must consider that you are expending 1000 racial points to get the psychic tech no matter what. If you and I are playing in a game, let's assume you'll use the 1000 for psychic tech and get it right back by taking hits on refining and organics. It's definitely a plus for you as long as you don't look at the big picture. I can just as easily take hits on refining and organics, and use the 1000 elsewhere, which may or may not benefit me more than psychic tech. You're still trading 1000 points for psychic tech. I can't emphasize that enough. It's great that you're getting those points back by reducing refining and organics, but everyone has that option so it's not an advantage. And if you hadn't chosen psychic tech you'd have 1000 more racial points.
No matter which way you look at it, you are trading 1000 racial points for psychic tech at the most basic and undebatable level.
Since you said oppurtunity cost didn't make sense, as an aside I'll mention that this is what Fyron's referring to as oppurtunity cost (he payed attention in economics) - if you had not chosen psychic tech you'd still have 1000 racial points to distribute, so the oppurtunity cost of psychic tech is 1000 racial points. That's the definition of oppurtunity cost. If you get those points back some other way it's superfluous.
If you still don't understand oppurtunity cost check it out on wikipedia.
If you think the psychic tech is free, you're kinda right. This fact does not, however, create an advantage over other players and also does not *necessarily* make the psychic direct fire weapon better than the meson blaster. Those points could potentially be spent elsewhere that might outweigh the benefits of psychic tech. I think that's everyone's point here (at least those that argue with you) - there's still options to explore so the case isn't closed yet.
Cheers!
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September 22nd, 2006, 03:36 PM
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Lieutenant General
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Join Date: Nov 2002
Posts: 2,903
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Re: SEV DEMO IS OUT!
There is a nasty weapon called "Shield Imploder." The damage type is Shield Implosion:
"The target vehicle takes a percentage of its shields as internal damage and all shields are removed."
That would be a devestating weapon to use. It's in the Components.txt file but you can't access it in the demo because it requires a technology that's not available in the demo.
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September 22nd, 2006, 03:59 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: SEV DEMO IS OUT!
And to think, the adjustable racial characteristics were removed due to complaints about imbalance... I think I'm gonna be sick. 
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September 22nd, 2006, 04:11 PM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
Posts: 300
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Re: SEV DEMO IS OUT!
I've never complained about it, I've always loved being able to adjust characteristics. Although since that got removed, I must be in the minority.
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September 22nd, 2006, 04:26 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: SEV DEMO IS OUT!
Although since that got removed, I must be in the minority.
Actually, you are in a vast majority... Everyone that misses the racial characteristics should email Aaron about it (se5 at malfador dot com). The more that raise an issue, the more likely something will be done. 
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September 22nd, 2006, 04:43 PM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
Posts: 300
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Re: SEV DEMO IS OUT!
Quote:
Imperator Fyron said:
Although since that got removed, I must be in the minority.
Actually, you are in a vast majority... Everyone that misses the racial characteristics should email Aaron about it (se5 at malfador dot com). The more that raise an issue, the more likely something will be done.
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If the majority of people liked it then why the phong did it get removed?? Sounds like the 'vocal minority' got to screw the rest of us again. 
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September 22nd, 2006, 04:52 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: SEV DEMO IS OUT!
It's certainly a sore spot. But the infrastructure in the interface is more or less there to add it back in - albeit not for the release, but perhaps a significant patch down the road.
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September 25th, 2006, 01:51 AM
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General
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Join Date: Nov 2000
Posts: 3,013
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Thanked 25 Times in 22 Posts
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Re: SEV DEMO IS OUT!
Quote:
Imperator Fyron said:
Actually, you are in a vast majority...
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And you know this, how? Frankly, I'd much rather have the current system than the horribly unbalanced and gamey mess that was present in SE4.
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September 25th, 2006, 02:46 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: SEV DEMO IS OUT!
I know this because I have talked to a lot of people about it. We could run a poll if you like.
There was nothing wrong with the system in SE4, other than some not balanced costs in the stock game. Once you balanced the costs, the characteristic system worked really well. Much, much better than the crappy trait cost setup in the stock SE5 game, which is more unbalanced than even the stock SE4 setup was.
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September 25th, 2006, 02:56 AM
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Lieutenant General
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Join Date: Nov 2002
Posts: 2,903
Thanks: 1
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Re: SEV DEMO IS OUT!
Adjustable racial characteristics would be nice! More flexibility and choices are preferable to the limited selections available in the present setup.
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