|
|
|
 |
|

September 22nd, 2006, 05:14 PM
|
 |
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: SE5 Demo Bug Reports
I think fleeing ships that pass the "borders" of the combat area should move into the adjacent sector in the sytem. Any new combat in that sector would start in the middle again.
Sector placement should not be allowed for sectors that currently have an enemy presence.
|

September 22nd, 2006, 05:49 PM
|
Private
|
|
Join Date: Sep 2006
Posts: 48
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE5 Demo Bug Reports
Aw but I like using cloaking devices to do that, actually gives them a use in combat.
|

September 26th, 2006, 03:18 PM
|
 |
Captain
|
|
Join Date: Sep 2000
Location: USA
Posts: 806
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE5 Demo Bug Reports
I also have a complaint about missile combat and PDC, which may or may not be a bug.
If I pit several LCMs against an equal (or even somewhat greater) number of Alligators (see previous post for descriptions), then the LCMs ALWAYS win, regardless of the speed setting of the simulator. What happens is this: when the leading LCM shoots its missiles at the leading 'Gator, all of the 'Gators shoot all of their PDC at the missiles. Then the second LCM shoots its missiles, and they ALL get through, because none of the 'Gators has PDC ready.
Unless this is fixed/changed, there is absolutely NO point in using PDC for missile defense, and absolutely NO point in trying to fight missile ships with direct-fire weapons with range < 9.
__________________
Give me a scenario editor, or give me death! Pretty please???
|

September 27th, 2006, 06:16 PM
|
 |
First Lieutenant
|
|
Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE5 Demo Bug Reports
Oh, another thing on UI:
There is no slider for intelligence/spying. As a result I had to click the mouse 99 times to allocate all my resources to "internal security". It didn't even have the "hold it down and it will count up automatically" feature.
__________________
Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
|

September 27th, 2006, 06:53 PM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE5 Demo Bug Reports
jimbob: click directly on the slider and it'll set at that level. Alternately, shift-click will add 10 points at a time.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|

September 27th, 2006, 07:43 PM
|
Corporal
|
|
Join Date: Sep 2006
Posts: 164
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE5 Demo Bug Reports
For research, I'd like a "<something>-click" to increment the research time (.1, .2, .3, .4, etc) instead of the %s.
|

October 12th, 2006, 09:10 PM
|
 |
Second Lieutenant
|
|
Join Date: Mar 2005
Location: Seattle, WA
Posts: 417
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE5 Demo Bug Reports
Give an order to warp, and the ship (with enough mp) warps, and now you're in the new system, looking at a tasty new green planet a couple hexes away.
Give the order 'c' colonize (or right click menu) and...Nothing happens. The warp point was added to the ship selection without you doing it.
This happens with a lot of orders; the selection randomly changes, and you have to go back and re-select what you had just a second ago.
Oops, you just accidentally used up the movement points of all the other ships in your hex -- too bad, you should have been watching for the selection box to perform some wierd GUI dance, instead of moving your ships.
|

September 22nd, 2006, 06:31 PM
|
Corporal
|
|
Join Date: Apr 2002
Location: France
Posts: 64
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE5 Demo Bug Reports
A couple of days ago I've been searching the web for a place to pre-order the SEV. Not anymore, until I see a playable demo first.
I'm a big fan of SEIV. My system: Intel Dual Core 2 Duo E6600, 3Gb RAM, Nvidia 7950GX2/1Gb graphics with the latest drivers. This system runs Everquest 2 at the highest settings (but the shadows) without a problem. In the SEV demo the mouse pointer is so slow that it's work just to navigate the menus. The pointer is very slow and lags constantly.
I've tried some suggestions in this thread. Removing AA and AF gave nothing. Setting the affinity of my dual-core to a single CPU seemed to help a bit, but still not enough, I still feel like I'm fighting with the cursor. Maybe it has something to do with the instant tooltips? Some even stick to the screen until I move the mouse cursor over them again. All screens are bad, but the worst are the game setup screens (when creating the race and stuff before a new game), the research and the ship design screens.
Then there is screen corruption on the 3D combat screen. I've tried to start one with the combat simulator, using a ship I so painfully created  . After a few seconds of combat the 3-D screen starts to stop being updated, in large lines from the bottom to the top, the cursor leaves a trail on it, yet the menus at the bottom are being refreshed. I have to pause the simulation then resume it for the refresh to kick back in.
So, with the empire management screens (the meat of the game) unusable, and some weird corruption on the 3-D combat display, I'll give it a miss until I can see some changes without paying upfront.
Another thing - a suggestion about the planetary screen rotation. How hard would it be to implement a rotation system that does not involve moving the mouse to the sceen edge? We're not in the early 90s anymore, and many games, namely the RTS ones, have shown that it is quite possible to rotate a 3-D view by simply holding the right mouse button for instance then moving the mouse. Or maybe holding shift or control then moving the mouse? Moving the cursor to the screen edge to rotate is as clunky as... having 'hotkeys' that require to hands to be used (like the Shift-<key> ones), while the third hand is on the mouse to select objects  .
|

September 22nd, 2006, 06:35 PM
|
Corporal
|
|
Join Date: Sep 2006
Posts: 164
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE5 Demo Bug Reports
Sentry is a sweet command (if there are no enemies already in sight)... however without a guard or skip turn command, I still end up wasting a ton of time clicking next to be sure I am done moving all my ships.
[edit]One more thing... what is with having coordinates as an option for the ship screen, but not system? I know you can see the system highlight in the minimap when you mouseover the ship in the list, but still... sorting ships by system would be invaluable.
|

September 22nd, 2006, 06:46 PM
|
Sergeant
|
|
Join Date: Mar 2006
Location: NS, Canada
Posts: 300
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE5 Demo Bug Reports
@neo
Did you try changing to Safe video memory mode? That has cleared most people's video problems.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|