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  #1  
Old September 22nd, 2006, 06:59 PM

tmcc tmcc is offline
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Default Re: SEV early game battle strategy vs. SEIV

Does sound like a bug in the weapon allocation routine. It should only assign a 150% overkill as a default, and this should be adjustable, not 100 missiles at one frigate

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Old September 22nd, 2006, 07:13 PM

StarShadow StarShadow is offline
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Default Re: SEV early game battle strategy vs. SEIV

AFAIK, it is adjustable, in Settings.txt

This section:

Estimated Targeting Damage Percent for Torpedo Weapon := 50
Estimated Targeting Damage Percent for Directed Torpedo Weapon := 50
Estimated Targeting Damage Percent for Beam Weapon := 50
Estimated Targeting Damage Percent for Bolt Weapon := 50
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Old September 27th, 2006, 10:07 AM
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AngleWyrm AngleWyrm is offline
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Default Re: SEV early game battle strategy vs. SEIV

One possible difference: Are Overkills being computed once per target or once per targetting ship?

If fire allocation can be done on a more global basis, rather than an individual shooter basis, then better performance will result.

With this in mind, here's an interesting idea for a useful technology: Have "Target Linking" that allows several ships to make Overkill calculations as a group.
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Old September 27th, 2006, 10:55 AM

Phoenix-D Phoenix-D is offline
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Default Re: SEV early game battle strategy vs. SEIV

Its adjustable, but the problem is the targetting AI sees "ok, only one target in range, might as well shoot everything".

The damage percent is also adjustable in the strategies.
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Old September 27th, 2006, 11:31 AM

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Default Re: SEV early game battle strategy vs. SEIV

The decision to shoot everything is bad from both a tactical decision making point of view as well from the perspective of ordnance usage, which can become an issue. Hopefully the AI's behavior in this regard can be modded.
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