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  #1  
Old September 22nd, 2006, 10:18 PM

StarShadow StarShadow is offline
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Default Re: SEV Tactical Combat Impressions

Speaking of that though...I think a 'seek and attack' order might be a very good thing to have.
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  #2  
Old September 22nd, 2006, 11:34 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: SEV Tactical Combat Impressions

Leave the movement AI on, and target manually?
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Old September 22nd, 2006, 11:59 PM

StarShadow StarShadow is offline
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Default Re: SEV Tactical Combat Impressions

True, that's just as good.
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Old September 23rd, 2006, 10:44 AM

Raapys Raapys is offline
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Default Re: SEV Tactical Combat Impressions

It's sort of nice to have the ship automatically follow when choosing a target to attack though.
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Old September 25th, 2006, 12:13 PM

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Default Re: SEV Tactical Combat Impressions

So back to the original observation. Has anyone had success generating consistantly better outcomes using tactical combat as opposed to selecting an appropriate ship strategy and using Strategic Combat. So far I have not.
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Old September 25th, 2006, 12:18 PM
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Default Re: SEV Tactical Combat Impressions

If you micromanage your ships in tactical combat, you can achieve better results particularly if you have a longer range weapon.
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  #7  
Old September 25th, 2006, 03:00 PM

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Default Re: SEV Tactical Combat Impressions

Personally I think that's going to be more trouble than it's worth. It seems to take at least 2 whole rounds just to turn! If I bother with tactical it'll be for small fights (2-4 ships), or just to watch the fight close up.
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Old September 25th, 2006, 03:44 PM

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Default Re: SEV Tactical Combat Impressions

I find this much more difficult in SEV than SEIV though. In an early game the only long range weapon is the missile. Missiles are now much weaker than their SEIV counterparts. I am currently using CSM lvl 5 and they only do 80 points damage. The enemy frigates have 345Kt of structure 140 of which is armor. My missile frigate has 3 missiles so their first voley only does 40Kt of damage. on top of that by the time they actually fire the missiles and turn around to run the enemy is within DUC range. Ussually the missile ship only gets one more shot, at most, before it dies, leaving a damaged but living enemy behind. While typing this I just realized that I need to put the engines in the front of a missile boat.

Bottom line is that, for me, tactical is much less useful than is SEIV and as such takes away a HUGE portion of the enjoyment I got from the game.
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