|
|
|
|
 |

September 22nd, 2006, 10:18 PM
|
|
Sergeant
|
|
Join Date: Mar 2006
Location: NS, Canada
Posts: 300
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SEV Tactical Combat Impressions
Speaking of that though...I think a 'seek and attack' order might be a very good thing to have.
|

September 22nd, 2006, 11:34 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: SEV Tactical Combat Impressions
Leave the movement AI on, and target manually?
__________________
Things you want:
|

September 22nd, 2006, 11:59 PM
|
|
Sergeant
|
|
Join Date: Mar 2006
Location: NS, Canada
Posts: 300
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SEV Tactical Combat Impressions
True, that's just as good.
|

September 23rd, 2006, 10:44 AM
|
|
First Lieutenant
|
|
Join Date: Jan 2005
Posts: 689
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SEV Tactical Combat Impressions
It's sort of nice to have the ship automatically follow when choosing a target to attack though.
|

September 25th, 2006, 12:13 PM
|
|
Corporal
|
|
Join Date: Sep 2006
Posts: 130
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SEV Tactical Combat Impressions
So back to the original observation. Has anyone had success generating consistantly better outcomes using tactical combat as opposed to selecting an appropriate ship strategy and using Strategic Combat. So far I have not.
|

September 25th, 2006, 12:18 PM
|
 |
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: SEV Tactical Combat Impressions
If you micromanage your ships in tactical combat, you can achieve better results particularly if you have a longer range weapon.
|

September 25th, 2006, 03:00 PM
|
|
Sergeant
|
|
Join Date: Mar 2006
Location: NS, Canada
Posts: 300
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SEV Tactical Combat Impressions
Personally I think that's going to be more trouble than it's worth. It seems to take at least 2 whole rounds just to turn! If I bother with tactical it'll be for small fights (2-4 ships), or just to watch the fight close up.
|

September 25th, 2006, 03:44 PM
|
|
Corporal
|
|
Join Date: Sep 2006
Posts: 130
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SEV Tactical Combat Impressions
I find this much more difficult in SEV than SEIV though. In an early game the only long range weapon is the missile. Missiles are now much weaker than their SEIV counterparts. I am currently using CSM lvl 5 and they only do 80 points damage. The enemy frigates have 345Kt of structure 140 of which is armor. My missile frigate has 3 missiles so their first voley only does 40Kt of damage. on top of that by the time they actually fire the missiles and turn around to run the enemy is within DUC range. Ussually the missile ship only gets one more shot, at most, before it dies, leaving a damaged but living enemy behind. While typing this I just realized that I need to put the engines in the front of a missile boat.
Bottom line is that, for me, tactical is much less useful than is SEIV and as such takes away a HUGE portion of the enjoyment I got from the game.
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|