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  #1  
Old September 23rd, 2006, 05:38 AM
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Endoperez Endoperez is offline
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Default Re: Farstrike a useless spell?

With a high-srength caster, I quess Farstrike could punch through even heaviest armor. With cheap items like Boots of Giant Strength or Halberd of Might, the damage could become pretty high.

EDIT: I tested it, and while the damage can be good, the low precision really hurts. If there were giants with access to Farstrike, it would occassionally have spesific uses even in the very late game, but as it is, it's just a low-level spell. Against heavily-armored enemiest, it's better than Stone Shards.
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Old September 23rd, 2006, 11:45 AM
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Default Re: Farstrike a useless spell?

I've used it on some occasions. I can see using it with the Marverni in future at early game. Eagle Eyes + Farstrike...
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  #3  
Old September 23rd, 2006, 12:19 PM

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Default Re: Farstrike a useless spell?

Farstrike has only one, very specific, use I've found- immobile pretenders with a literal punch.
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Old September 23rd, 2006, 04:42 PM
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Default Re: Farstrike a useless spell?

Quote:
Frostmourne27 said:
Heat from Hell and Grip of winter do fatigue and lethal damage, though slowly...

I tried using Heat from Hell with my wussy Moloch SC (nother thread) and I was unclear what it was doing for me. Does it work on a cumulative scale; ie take a long time to ramp up its effect?

Quote:
Endoperez said:
I tested it, and while the damage can be good, the low precision really hurts.

This is exactly what I was referring to. Making it a precision 100 spell would probably be the way to make it useful. That would put it in the same line as spells like mind burn, petrify, soul slay, incinerate etc. but at a lower level. And the cool thing is that it could still be useful later in the game when magic items become available to increase the damage it can do.

On the same topic, touch spells are fairly useless because you can't deliberately make use of them. Do you think it's possible that a patch for Dom3 could be considered giving touch spells a much higher chance of success in melee? By chance of success, I'm referring to the effect that causes mages to not be able to cast spells while someone is meleeing them.

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Old September 23rd, 2006, 10:48 PM
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Default Re: Farstrike a useless spell?

Actually, let me ask this, though I assume the answer is "no". Is there any way to get a mage to go on the offensive but still use spells. If I tell them to attack, they only seem to use melee weapons.

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Old September 24th, 2006, 12:21 AM
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Default Re: Farstrike a useless spell?

No, making a mage attack is a really really bad idea ... Unless you're talking about the typical "self buff, attack rear" chassis. They'll use only what they're equipped with.
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Old September 24th, 2006, 04:42 AM
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Default Re: Farstrike a useless spell?

Well, it makes hard to use Immolate which could be situationaly a very useful spell. As for Farstrike, it's a low level spell, it shouldn't be that good. From my experiences it strikes often enough and can kill a Knight. It's the odd path requirements.

Perhaps making it 0+ damage and giving it 100 precision could work. I do not know. That would beed some testing.
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