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  #1  
Old September 23rd, 2006, 06:19 AM
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Default Re: Space Empires IV: Data/Sound/Graphic

Star Trek Mod Version 1.9.4.2.1 - The Federation Fix.

This update will address both the quick start Federation error and the error when the Federation is randomly generated by the AI.

If you haven't downloaded the full 29 meg version before Sept 23, 3am, then no worries. Go ahead and download it, it won't need to be updated.

If you have already downloaded it prior to this date and time, then simply download the Federation Fix and install it as directed above.
Attached Files
File Type: zip 448360-STM1942FedFix.zip (3.4 KB, 446 views)
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  #2  
Old October 2nd, 2006, 06:51 AM
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Default Re: Space Empires IV: Data/Sound/Graphic

Star Trek Mod UPDATE
Version 1.9.4.2.2

Please install as directed

This version will update Star Trek Mod v1.9.4.2 to the Star Trek Mod v1.9.4.2.2

NOTE - Use this version if you wish to continue playing your saved games. This version should not affect saved games.


====================
INSTALLATION Version 1.9.4.2.2
====================

1. - Unzip STM***Patch.zip to your your Space Empires Directory as you would any other mod.
2. - Click YES or OK when asked to over write any files.
3. - Use the Mod Launcher program to start the mod.


------------------------------------------------------------

Star Trek Mod UPDATE
Version 1.9.5

(This version WILL effect saved games and should be installed as directed below!)

This version will update Star Trek Mod v1.9.4.2 and later, to Star Trek Mod v1.9.5

NOTE This version WILL effect saved games!


====================
INSTALLATION Version 1.9.5
====================

1. - Make a copy of your Star Trek Mod 1942 folder
2. - Change the name of the copy to Star Trek Mod 195
3. - Unzip STM***Patch.zip to your your Space Empires Directory as you would any other mod.
4. - Click YES or OK when asked to over write any files.
5. - Use the Mod Launcher program to start the mod.
Attached Files
File Type: zip 450960-STM19422Patch.zip (890.9 KB, 727 views)
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  #3  
Old October 2nd, 2006, 07:20 AM
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Default Re: Space Empires IV: Data/Sound/Graphic

For Above post. (version 1.9.5 patch)
Attached Files
File Type: zip 450964-STM195Patch.zip (2.63 MB, 784 views)
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  #4  
Old October 4th, 2006, 05:15 PM
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Default Re: Space Empires IV: Data/Sound/Graphic

Star Trek Mod version 1.9.5.1 - 0.35 megs.

Note: When Updating please apply the 1.9.5 update prior to this update as this update doesn't contain any updates prior to 1.9.5. - Thanks.

STM v1.9.5.1

This update fixes a few minor bugs.

Star Trek Mod v1.9.5.1

1. - Fixed - Remote Mining Mount now works correctly for Large Remote Mining ship.
2. - Fixed - War Base now has access to Shield Mounts.
3. - Fixed - Spacing error in IntelProject file. All races now have access to intel projects.
Attached Files
File Type: zip 452362-STM1951Patch.zip (312.5 KB, 568 views)
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  #5  
Old October 6th, 2006, 02:06 AM
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Default Re: Space Empires IV: Data/Sound/Graphic

Version 1.9.5.1 Full - 29 megs

This is the full version of the mod. Please read installation instructions before installing. Please read Before you Play and other documents before you play.
Attached Files
File Type: zip 453095-STM1951Full.zip (27.73 MB, 576 views)
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  #6  
Old October 8th, 2006, 08:20 PM
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Default Re: Space Empires IV: Data/Sound/Graphic

Star Trek Mod version 1.9.5.2 Update Patch - 2.5 megs

Star Trek Mod v1.9.5.2

1. - Fixed - Space Yard Mount should now correctly scale the Space Yard component.
2. - Fixed - Resource Gathering Mount will no longer show up as a stock mount
3. - Fixed - Family numbers for Remote Mining mount for Bases are now correct
4. - Fixed - Description spelling error for System Control Complex
5. - Fixed - Description spelling error for many of the Assualt Troop Components.
Attached Files
File Type: zip 454347-STM1952Patch.zip (2.52 MB, 759 views)
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  #7  
Old October 12th, 2006, 03:27 PM

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Default Re: Space Empires IV: Data/Sound/Graphic

hello to all, my first post in this forum, im also new in SE4, and im impressed how such "old" game is soo cool , anyway i want to ask a question , "Damage Points To Kill One Population " variable dont affect the ground combat and the invasions??, i want to increase it to a value of arround 700-1000 to make more desirable the invasions instead of bombings (and also because bombings in real live arent so effective against population), of course some weapons should be increased in damage (like neutron bombs)

BTW im planning a SE4 mod based on Master of Orion 3, but also changing some gameplay features, i just hope i will finish it someday

regards to all
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