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View Poll Results: Which best defines your SE:V feelings based on the Demo?
SE:V is not ready to be sold. It needs a lot more work to be ready. Selling it now would do more harm than good for customer relations and hurt the overall success. I am willing to wait for a more refined product. 35 32.71%
SE:V should not be sold in its current state but could do ok on the market if released now. I'd still rather wait for a more refined game. 24 22.43%
SE:V could be sold now with moderate success. Based on Malfador's history of product support, patches will be issued. But I'm worried about the chances of improving the UI with patches. I'd wait to release. 32 29.91%
I'm pretty happy with the current state of SE:V. Based on the Demo, it should be sold soon. If patches are released or not, it's a pretty good game. I'm anxious to get the game soon, release it now. 12 11.21%
I think the game is good as it stands. I think the issues being raised are minor and can pretty easily be addressed in game as it stands. Most games have minor issues and I'm not complaining. Send it out! 3 2.80%
I am completely satisfied with SE:V based on the demo. I don't care if patches are ever released. I don't think the issues being raised by a small number of people represent the silent majority of potential customers. I am very anxious to get this game 1 0.93%
Voters: 107. You may not vote on this poll

 
 
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  #21  
Old September 23rd, 2006, 11:32 PM

FaultyAirlock FaultyAirlock is offline
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Default Re: SE:V Poll

I'm happy with the game as it stands, but I simply couldn't buy it in the state the demo is in... too many bugs. I'm hoping the really bad ones will be taken care of, though.

Some of the interface elements could use a change, too; when you click on a sector it really shouldn't auto-select all of them, and I'd greatly prefer the "click to select one, shift-click to toggle selection" method over the "click to toggle selection" that's currently in place... these are both pretty minor concerns though.

edit: Also, regarding a lot of the core gameplay changes... I'm pretty positive about them. A few of them actually are things I really wished were in SEIV:
- Fog of war. Space is a deep, dark place - even in a star system - and the idea of having to survey a system just seems right to me. I also like the strategic implications; no longer can you automatically detect every ship that's in the same system.
- Real-time combat. While I liked SEIV's turn-based combat, it was just too simple for my tastes... not having the ability to pre-empt enemy actions (eg. Jagged Alliance) results in a large 'gaminess' factor where you can dance out of weapon range while freely attacking.

Just my two cents.
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