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  #1  
Old September 24th, 2006, 02:24 AM
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Default Re: SE:V satellite woes

There is a direct order to launch units, which works as far as I have seen correctly, so why would you use the remote launch order for planets?
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  #2  
Old September 24th, 2006, 06:06 AM
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Default Re: SE:V satellite woes

Presumably so that you do not have to click so many times to launch all the sats.
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Old September 24th, 2006, 06:43 AM
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Default Re: SE:V satellite woes

You can select 10 or 100 with the direct order and if there are less just all are launched.
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Old September 24th, 2006, 07:46 AM
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Default Re: SE:V satellite woes

The main problem with that right now is that it spills over to other designs and other unit types.
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  #5  
Old September 24th, 2006, 10:59 AM

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Default Re: SE:V satellite woes

Excuse the ignorance, but where is the direct launch order. I am having the same issue with fighters. Don't know about the supply issues with fighters because I have not successfully launched any yet. I think this sorta highlights the lack of intuitiveness in the UI.
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Old September 24th, 2006, 01:22 PM
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Default Re: SE:V satellite woes

Hotkey "L" or in the middle row of the planet commands second button to the right (big red arrow).
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  #7  
Old September 24th, 2006, 02:14 PM
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Default Re: SE:V satellite woes

Quote:
Q said:
There is a direct order to launch units, which works as far as I have seen correctly, so why would you use the remote launch order for planets?

Well cut my legs and call me shorty!

Thanks, Q! I completely missed that order.
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Old September 25th, 2006, 02:26 AM
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Default Re: SE:V satellite woes

Hopefully this is behavior is corrected in simultaneous mode or before release. :/
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