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September 25th, 2006, 01:43 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: SE5 Demo Bug Reports - Video Issues
Yeah, the safety 1M population feature has not yet been applied to SE:V.
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September 25th, 2006, 02:11 PM
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Colonel
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Join Date: Jan 2001
Posts: 1,661
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Re: SE5 Demo Bug Reports - Video Issues
Tried a larger combat in the simulator of the demo:
two empires with each about 20 dreadnoughts and a carrier with about 140 large fighter.
The fighters were launched and proceeded the ships.
When the two fughter groups opened fire the game froze.
I waited for more than 15 minutes but nothing happend.
I had to restart the computer, not even the task manager could be activated!
Athlon 64 3400+, 512MB RAM, Nividia GeForce FX 5500, Windows XP Home.
I have to add that until this I had absolutely no technical problems with the demo. Therefore I think it is just the number of units that killed the combat, but 280 fighters seems not that much to me.
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September 25th, 2006, 02:20 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: SE5 Demo Bug Reports - Video Issues
The problem here is that all the fighters are trying to launch at once and ignoring the supposed fighter bay launch rates... it doesn't always result in a lock-up - but often does.
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September 26th, 2006, 06:59 AM
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Colonel
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Join Date: Jan 2001
Posts: 1,661
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Re: SE5 Demo Bug Reports - Video Issues
Quote:
Q said:
Tried a larger combat in the simulator of the demo:
two empires with each about 20 dreadnoughts and a carrier with about 140 large fighter.
The fighters were launched and proceeded the ships.
When the two fughter groups opened fire the game froze.
I waited for more than 15 minutes but nothing happend.
I had to restart the computer, not even the task manager could be activated!
Athlon 64 3400+, 512MB RAM, Nividia GeForce FX 5500, Windows XP Home.
I have to add that until this I had absolutely no technical problems with the demo. Therefore I think it is just the number of units that killed the combat, but 280 fighters seems not that much to me.
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Repeated this in strategic combat: In the beginning everthing proceeded apparently normal and the combat lasted till 00:12:16:1272. Then the game froze again like in the tactical combat.
If this happens in the full game and in regular combat situations, the game will not be playable for me.
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September 26th, 2006, 12:16 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
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Re: SE5 Demo Bug Reports - Video Issues
I have had many crashes in the SE:V demo. 95% of them seem to occur at the end of strategic combat. This is so annoying to me that I select tactical and just let it run on auto at max speed, which doesn't crash. This totally needs to get fixed for multiplayer games.
__________________
Slick.
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September 26th, 2006, 02:24 PM
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Corporal
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Join Date: Sep 2006
Posts: 164
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Re: SE5 Demo Bug Reports - Video Issues
Not sure if these have been mentioned before:
When I change orders for a ship that has run out of movement, often it moves a free hex... seems to happen when the direction of the order changes, mostly noticing it when I redirect a colonizer.
The highlight options on the expanded minimap are totally screwy... enemy systems and my systems highlight the same... and there doesn't seem to be a way to claim a system, or see system others have claimed.
There doesn't seem to be an option to 'remember' enemy colonies in the Fog of War... even though there is a remember enemy ships option in the data files. This is more annoying since you can determine if a colony is still there by trying to send a colonize order to a FOWed planet.
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