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  #1  
Old September 25th, 2006, 04:39 PM

arthurtuxedo arthurtuxedo is offline
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Default Re: SEV DEMO IS OUT!

Such lists as you describe would be an attempt to force a square peg into a round hole, to "sliderize" the new system, which I feel is a mistake. There should be only two or three options at most for each area, and certainly more than +/- 5%. If you have +10%, +25%, and +50%, I think that pretty well covers the field. No need for +15%, +20%, etc.
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Old September 25th, 2006, 04:43 PM
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Captain Kwok Captain Kwok is offline
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Default Re: SEV DEMO IS OUT!

I agree, that's why I said a 5-point scale would be best (ie poor > excellent, increments of 10% actual effect?) for presentation.

In your example, take the 10 or so typical aptitudes and add 6 traits for each one and all of a sudden you have 60 traits that would take up many "pages" worth of the traits screen. Yuck. It's already bad enough with the 30 or so actual traits that exist now.
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Old September 26th, 2006, 05:11 PM
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Default Re: SEV DEMO IS OUT!

Quite well, thank you.
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Old September 26th, 2006, 07:00 PM
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Default Re: SEV DEMO IS OUT!

Yeah, I've noted that. Taking the railing off the sundeck was easy - Especially since it was held on by friction.
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Old October 1st, 2006, 02:11 PM
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Default Re: SEV DEMO IS OUT!

It's good to see that the talisman now gives a to hit bonus but does not guarantee 100% hit rate. Also, it's nice that quantum reactor generates only a finite amount of supplies. These make more sense than the ones from SEIV.
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