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September 25th, 2006, 04:39 PM
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Corporal
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Join Date: Aug 2001
Posts: 103
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Re: SEV DEMO IS OUT!
Such lists as you describe would be an attempt to force a square peg into a round hole, to "sliderize" the new system, which I feel is a mistake. There should be only two or three options at most for each area, and certainly more than +/- 5%. If you have +10%, +25%, and +50%, I think that pretty well covers the field. No need for +15%, +20%, etc.
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September 25th, 2006, 04:43 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: SEV DEMO IS OUT!
I agree, that's why I said a 5-point scale would be best (ie poor > excellent, increments of 10% actual effect?) for presentation.
In your example, take the 10 or so typical aptitudes and add 6 traits for each one and all of a sudden you have 60 traits that would take up many "pages" worth of the traits screen. Yuck. It's already bad enough with the 30 or so actual traits that exist now.
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September 26th, 2006, 05:11 PM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
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Re: SEV DEMO IS OUT!
Quite well, thank you. 
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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September 26th, 2006, 07:00 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
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Re: SEV DEMO IS OUT!
Yeah, I've noted that. Taking the railing off the sundeck was easy - Especially since it was held on by friction. 
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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October 1st, 2006, 02:11 PM
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Lieutenant General
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Join Date: Nov 2002
Posts: 2,903
Thanks: 1
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Re: SEV DEMO IS OUT!
It's good to see that the talisman now gives a to hit bonus but does not guarantee 100% hit rate. Also, it's nice that quantum reactor generates only a finite amount of supplies. These make more sense than the ones from SEIV. 
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