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				September 25th, 2006, 12:49 PM
			
			
			
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 Lieutenant Colonel |  | 
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				 Re: Farstrike a useless spell? 
 
	Quote: 
	
		| Manuk said: (odd, the quote doesn't work.)
 
 |  That's because you are supposed to use quote instead of q
				__________________I'm in the IDF. (So any new reply by me is a very rare event.)
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				September 25th, 2006, 10:18 PM
			
			
			
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				 Re: Farstrike a useless spell? 
 I don't think the cast chance is the problem.  Hand of Death every other turn is plenty, it's the difficulty of getting and, especially, keeping the mage close enough to use it. |  
	
		
	
	
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				September 26th, 2006, 03:45 AM
			
			
			
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 Major General |  | 
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				 Re: Farstrike a useless spell? 
 
	Quote: 
	
		| Wick said: .. it's the difficulty of getting and, especially, keeping the mage close enough to use it.
 
 |  "Keeping close enough" like "keeping alive" most times     
With lower-than-average hitpoints and defense, and only medium armor at best this can turn out quite problematic with most mages.
 
Vans e.g. on the other hand are quite good at frying attackers (and the remnant of their bodyguards    ) with Shock Wave, and are quite able to survive some rounds of melee combat unless very unlucky ..
remnant o.c. .. 'wash tie-ping shilly shings 'gain
				__________________As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
 ... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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				September 26th, 2006, 04:33 AM
			
			
			
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 Lieutenant General |  | 
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				 Re: Farstrike a useless spell? 
 Shock Wave is a riot. It and Immolate are high in my list of favorite spells.    
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				September 26th, 2006, 08:30 PM
			
			
			
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				 Re: Farstrike a useless spell? 
 Flame eruption on a non fire imune mage with a non fire imune bodyguard... even if you lose, losing can be fun. Last stands against ermor for example (Oh look, my SC got five thousand kills, and I still lost    ) 
OT: I've never tried, but would an anathemant dragon with flying shoes set to cast divine bless (if bless is good) + fire shield, attack rear, flame eruption flame eruption, cast spells work? It seems like you would do quite well, since rear.  would be mages/archers, and anathemants are hard to kill, and flame eruption owns. Body guards would be a problem, but if you could  incinerate them (figuratively, not the spell   )...
				__________________Qui tacet consentit
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				September 26th, 2006, 09:58 PM
			
			
			
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				 Re: Farstrike a useless spell? 
 Like I implied, you can't order "attack rear" and then cast spells.  You can only use "attack once" and once that squad routs the mage will just send Phantasmal Warriors against the archers or something.  
 Dear Mighty Warrior Mage, we'd like to see some AGGRESSION here.
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				September 27th, 2006, 06:49 PM
			
			
			
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 National Security Advisor |  | 
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				 Re: Farstrike a useless spell? 
 I liked Farstrike from my Shedu early in the game. |  
	
		
	
	
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				September 28th, 2006, 06:00 AM
			
			
			
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 Corporal |  | 
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				 Re: Farstrike a useless spell? 
 
	Quote: 
	
		| PvK said: I liked Farstrike from my Shedu early in the game.
 
 |  This is the only commander I have ever used it with.  The Shedu has the right magic, and also combines very high strength and lack of hands, which makes it hard to turn that strength to killing purposes otherwise.  And using spells keeps him out of trample range.
 
Sill |  
	
		
	
	
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				September 28th, 2006, 12:53 PM
			
			
			
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 Lieutenant General |  | 
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				 Re: Farstrike a useless spell? 
 Well, E/S commanders aren't that common in Dominions 2 anyway. 
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				September 28th, 2006, 02:26 PM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Farstrike a useless spell? 
 
	Quote: 
	
		| Wick said: I don't think the cast chance is the problem.  Hand of Death every other turn is plenty, it's the difficulty of getting and, especially, keeping the mage close enough to use it.
 
 |  That is one of the things I mentioned.  When you select "Attack X" mages should still opt to cast touch spells if they have greater potential than an attack.  If the miss chance activates, at least they still get an attack.
 
I can't help but notice that touch spells and close range spells tend to have very low fatigue cost coupled with low path costs.  This means a battle mage could theoretically be a viable build, because they could potentially get a lot of spells cast, even in moderate armor.  I guess by the time you can take advantage of it, there are simply better spells around, though.  I wonder, if "Attack X" still allowed mages to cast spells, would empowering SCs become fashionable.
 
=$=
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